3.5 Known Issues Thread

There is a couple of things wrong with the war UI

  • sometimes I click on the current war and it takes me to a war that had finished a month ago

  • sometimes when clicking war it shows no war is in progress I have to go back and click on it again to get the war to show up

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We are working on a fix for the guild contest exploit.

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Hello dear loutre
There’s something wrong with winifred white skill that it doesn’t activate sometimes especially in arena , actually i explain the bug more on my recent topic , I guess it’s a bug could you please check that also

Yes, I saw the other thread. I’m just catching up from things over the weekend. Team is aware and will be looking into it.

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Someone in my guild said that they contacted support and said that those extra rewards were gonna be taken away… is this true @Loutre? :thinking:

We are still looking into a fix so I cannot say what we will do yet.

I do not recommend doing this as I do know that we do have a list of who has abused this and if caught using exploits or cheats in future they can be permanently banned.

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Another old issue that I thought had been addressed earlier but which I’m still experiencing:

The red dot notification for trials and ports isn’t always working properly. Taking two examples since the most recent update, here’s the red dot showing up on my secondary account even though I can raid the newest, highest difficulty:

And here’s the lack of a red dot, this time on my primary account, even though (at the time) I hadn’t beaten the highest difficulty:

I haven’t noticed any pattern as to when the red dot will flake out and not work as expected; I’ve seen both problems on both accounts in both trials and ports. Is there any further information I can give, or that I can watch for, that might make it easier to track down the issue?

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I just checked our bugs tracker and looks like this is an ongoing investigation with the notifications

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OK, thanks for the update.

I forget if Facilier’s Maleficent disk is a passive buff or one to use an icon for because I don’t see the slow on damage enemies


How is this a violation of the ToS? Those ToS statements are vague and would require that PB notifies players that they deem an act as a violation in the first place. How else would a player know what is supposed to be part of the gameplay and what is not, if the players are never made aware that this act is deemed a violation in the first place?

The only statement that appeared was that a player needs to wait 24 hours when joining a new guild to receive guild contest rewards. How is one to know that PB doesn’t INTEND that to be part of the game, if all their messaging only states the 24 hour cool-down and all players abide by those guidelines?

All of the players waited the 24 hours as required by the developers… so without any direct statement to the players that is NOT an intended feature of the game, then a player is not in violation of said terms if they were never clearly defined or deemed as such. Otherwise, like any of the in-game features, it should be assumed to be a regular part of the gameplay, as all of the game content and features are constructed and implemented by the game developers.

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A passive :swan:

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There were in game messages that indicated they knew this was breaking the rules. How else are the game runners going to send a message not to pull a stunt like this again. I specifically didn’t do it because it’s clearly cheating.

You didn’t mention this but a majority of the people who did this claimed it was to send a message that they hate the long contests and that it’s a money grab. Some people work all weekend. It gives time to collect progress points. This was just completely disrespectful and there are plenty of other ways to be heard.

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You are just not supposed to Pay to Win multiple guild contest rewards, that´s an adverse effect of the contests being 6 days long. You won´t be able to do that in a 3 day one.

Well, as I pointed it out (they most likely won´t) you can go somewhat soft on them and just take away the “extra” items they were given… or if they have used them already, give them a negative penalty. However, I believe that if they went unnoticed and the team and you would find out yourself, the punishment would indeed be a permanent ban.

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Thanks a lot :pray: :heartbeat:

If I’m playing let’s say, Zelda, and I find a hidden door in the game that I can go through and collect some good loot, I would do that. Then I check it again a day later and find out there is loot in there again. So I check it every day for 3 days, thinking that I found a hidden door that is part of the game. I didn’t put that door in there, nor did I make it refresh every day. And there even wasn’t a sign anywhere that said you should only go in the door once, it was just a door you found. Then the 4th day you are suspended for going through the door too many times, without any type of warning. Wouldn’t it just make more sense to fix the door? And not penalize the explorers who just thought they found a hidden door that was part of the game for everyone to discover… The big issue was that it is on the game developers to make the game work how they intend. We didn’t write any game code that made that door appear OR refresh every 24 hours.

For the sake of offering my own two cents on the situation…

I’m not against the suspension for taking part in the exploit in and of itself, though I’ll express annoyance at the time and duration of it locking players out of the last stretch of this weeks arena and coliseum challenger league and would have preferred that it occur AFTER the next week had started, but that’s its own thing.

In regards to my personal motive in taking part in it, it was mostly to see if it worked, afterwhich I then decided to see how far it could go, and I returned to my home guild as soon as I was aware a warning was sent out (to that end I’m also not entirely sure I RECEIVED said warning myself, but it’s possible I managed to miss it while going through my mail.)

I can’t say things for definite regarding everyone ELSE’S motives, but a few recurring thoughts have been made.

A: a protest against the current contest lengths.
The crux of the argument there is more in terms of how whales interact with the contests and how the longer they go on the more money people are forced to spend if they want to remain in a high rank, personally not too fussed on this as I never really got that high ranking in non-guild contests anyway and usually just used the extra time to more leisurely get the progress rewards.

B: a protest on the price of deals.
The price of a deal, essentially, gives a monetary value to ingame items. Because of this, some players consider some such deals to be overpriced. An example that’s relevant to the exploit is that a relatively common deal is a mod upgrade deal that gives 200 armor, normal cirt and purple upgrade pieces, priced usually around 50 bucks (if my memory is correct there), and the 3rd tier of the current contest offered the same.
I think it worth noting that a large portion of players who used the exploit would not consider the upgrade deal to be worth the price it was being sold at.

And C: per the exact wording of the terms of use, there wasn’t a violation.
Admittedly, this is ignoring that there is a clause in the ToU that essentially reads “If we consider what you’ve done is wrong, then it’s wrong” but that in and of itself is something that isn’t necessarily fair without prior warning.(for instance, if PB suddenly decides that using 1-hero defensive lines in arena is agaisnt the spirit of it by denying the chance for bonus points and decides to suspend players who do so without giving them a chance to rectify their team). Other than that, every part of the exploit is, for the most part, a reasonable conclusion of how the rules can be interpreted, if a contest exceeds 24 hours, and there is a 24 hour period where you are unable to contribute to a guild contest when you join a guild, then it’s valid for someone to join a guild and gain the rewards from that that guild earns after that 24 hour period.
In all honestly, I’m kinda surprised that particular exploit wasn’t attempted before, and in fact, I had outright assumed it wouldn’t have worked by virute of the progression rewards being specifically 1-per-player, regardless.

But those are just my thoughts on it, you can all feel free to agree, disagree or ignore as you wish.

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i once got this for collecting too many invasion powerups due to a bug, which clearly has no lasting impact on the game whatsoever:

This was a server-wide glitch that caused the invasion shop to refresh too many times - no untoward action by the player other than collecting the items.

So the response to this apparent unintended guild contest effect, which does have lasting implications, doesn’t surprise me at all.

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There was no in-game messages to the players involved. One person who was not involved got a message Monday morning that they were kind enough to share with others. Once made aware, the gameplay stopped, and we still got banned.

So yes, banned without any direct communication and when it was indirectly addressed, the said gameplay ceased - and it still resulted in a ban.

At least you got a direct warning and a chance to rectify it before a ban.

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