Beaker
Tank, Front, 1 star
“Meep.”
If anyone has to get hurt, it’s almost always Beaker. Beaker arrives on the battlefield with several of Dr. Honeydew’s inventions to create chaos and protect allies.
Entrance: Walks on the battlefield carrying a bag full of inventions in one hand and a flask in another.
Defeat: The flask in his hand explodes, leaving beaker covered in soot.
Victory: Beaker braces as the flask shakes and then it begins to glow and he admires it.
Basic Attack: Beaker slaps nearby enemies.
White Perfect Copy
Beaker uses Honeydew’s copy machine, healing himself for X and summoning a clone of himself with stats identical to his. The clone has a mark over his head to reveal he’s a clone.
Each clone he summons has 10% less max hp and skill power than the previous clone. The clones can summon more clones, but he can only have up to 3 clones at any time. The clones all vanish when the original is KO’d.
Green High Energy
Beaker gives Bunson’s special energy drink to himself or a random ally. That ally gains 50% attack speed for 10 seconds, 200 energy, and heals for X. Beaker clones’ drinks have half the effect.
This skill has a chance to fail against allies above level X.
Blue Unlucky Shield
Beaker uses a forcefield machine honeydew designed, granting himself a shield for X that lasts 15 seconds. Beaker’s unluckiness spreads to enemies who damage the shield, reducing their crit stats by 10 every time they damage the original beaker’s shield, or 5 when they damage a clone’s shield. Their crit stat is restored when the shield is removed.
Purple Failed Experiments (Fantastic Damage)
When beaker reaches 0 HP, the flask he carries explodes, dealing X damage to all nearby enemies and reducing their attack and movement speeds by 50%. The first time the original beaker uses this, he revives with X HP and 150 energy.
Red Lab Assistant
The original beaker takes 30% less damage if a clone exists on the battlefield and heals X hp per second per clone if he isn’t shielded. Every 3rd time a clone is summoned, if beaker has used his revive before, he gets it back.
The damage reduction is less effective against enemies above level X.
Additional Stat Boosts
+Max Hp
+Armor
+Reality
Friends
Jumba (purple)
Guinea Pig energy drink when threatened
+Basic Damage to allies affected by energy drinks
+Max Hp
When beaker takes more than 50% (-5% per star) of his max hp in a single hit, he will immediately use High Energy and apply it to himself. This can only activate once every 5 seconds.
Merlin (yellow)
Hapless Helper stronger explosion
+Damage over time to failed experiments over 12 seconds.
Enemies damaged by Failed Experiments lose 18% of their armor (per star) and 10% of their Basic Damage (per star) for 12 seconds and are knocked back a distance.