Boring Mod Upgrades

Mods are one of my favorite aspects of the game, and many players would agree. They’re the most flexible way to customize heroes, with three different stats to boost and nine potential upgrades, for each of four slots. Skill Level mods in particular are terrific. When I look at a new hero’s skills, I like to figure out which skill would benefit most from extra levels, if any. Even if nine out of ten times, the hero is going onto my pile of untouched whites when I unlock them. It may sound a little silly, but it’s one of the ways I entertain myself.

HP and Basic Damage mods, on the other hand, aren’t exciting. There may be the occasional exception, like putting armor/reality mods on Maximus to take advantage of his large HP pool, or crit mods on Amelia to trigger her red, but those cases are few and far between. And there hasn’t been a single time I’ve ever thought “boy, this hero could use a start-of-combat shield”.

To make mods more interesting, I’d like to suggest combining Normal and Fantastic Crit upgrades into a single Crit upgrade that grants both stats, as this really won’t change anything and it’ll make more room. For the new effect, every Basic Attack heals HP equal to 2% of the hero’s Basic Damage stat (2% * 4 = 8% per slot, or 32% total). This adds the option of self-sufficiency to the mix.
The start-of-combat shield should be changed to having increased Max HP for the first 15 seconds of combat, keeping the percentages. The shield is barely helpful, and with Dash the way he is you could even call it a liability.

22 Likes

I think Mualn could use one but that´s just me

I agree with everything else even the replacing shield mod thing, Mulan is the only example I could think

The only positive aspect i see of having shield upgrades is that if you have maxed Baymax’s red skill then it will generate hardy. This is a great way and much better if you insert Tron for more skill power. Surely has helped me alot.

Why?

A single stack of Hardy isn’t nearly worth wasting a slot on shield mods for everyone in your team.

Attack Speed

But a few shield mods on a single hero would help.

…why not just use attack speed mods? She’d get more out of them with the basic damage, and they’d also apply while she’s shielded. Her blue can activate almost immediately anyways, it’s not like there’s a huge plus to getting that +50% attack speed a second and a half earlier.

Not as much as extra armor/reality, or an SP/BD mod to boost their damage output.

Weak. They give 20% at max. A single shield mod would give Mulan 50%.

You never know. The smallest delay can change the whole outcome of the battlefield.

clears throat

I was referring to Baymax

1 Like

Okay? It’d be a better idea to put green skill upgrades on him then, if you want a strong initial shield.

sigh

Hardy. You need more shields for more hardy.

Well, Dash would be happy :sweat:

This really should be improved/changed, nobody but enemies take advantage of this.


… invasion just should give more upgrades, we still getting armor and normal crit, very rarely reality and fantastic crit, it just doesn’t help with the balance.

And challengers exclusive upgrades… ouch.

6 Likes
PerBlue Entertainment | Terms of Use | Cookie Policy | © Disney