So here’s the thing: Judy Hopps is probably one of the worst characters currently in the game. Even with the red skill applied she’s hardly worth having on the team.
Her current moves powered up to the current highest level with every badged upgraded along with a fully powered Chief Bogo disk hardly do a thing with how short the skills last and how they’re activated.
For example, her move “Testify” heals an ally who KO’d an enemy a mere 86,743 HP and inspires them for only 3 seconds.
And that’s leveled up to 200!
My though is that in order for her to have any relevance again, she needs an overhaul on her moveset to better coincide with some of the more higher up support characters we see today.
While keeping in mind that animations and roles stay the same (along with the Red Skill remaining the same), here are my ideas what I think would be a good update for her:
Judy jumps in the air to kick the closest enemy, knocking them and the two nearest enemies backwards and doing ---- damage. The enemy’s attack speed is slowed by 80% and movement speed is slowed by 80% for 5 seconds.
The slow has a chance to fail against enemies higher than level ----.
Judy inspires her whole team at the start of every wave, giving them ---- Basic Damage. Their movement and attack speed are increased by 25% for 7 second before decreasing to 15% for the rest of the wave. The speed buffs expire if Judy is KO’d.
Judy is briefly immune to damage and stuns while activating this skill.
The speed buffs are less effective for allies above level ----
When an ally knocks out an enemy, Hopps heals the entire team for 25% of their max HP. Any HP healed over their max is converted into a shield.
HP healed is reduced for allies above level ----
The first time Judy reaches 0 HP she plays dead. A short time later, she comes back to life with ----HP. This miraculous trick stuns the enemy team for 3 seconds whiling inspiring her whole team to fight back with a 50% increase in movement and attack speed for 5 seconds.
Judy is invincible for 5 second(s) once the enemy team stun ends.