Hey PB, I’m working on collecting red skill chips, but I found it difficult when the heroes are not as strong as the most grown heroes. Since the City Watch scales based on the 5 strongest heroes, the enemies are too strong for the weaker heroes and very hard to keep them alive.
So, I think there should be some kind of buffs that increase their survivability (HP, armor, reality, tenacity, etc), so that I don’t have to rely on Megara any more.
I have some suggestions here:
・the weakest hero gets a buff that gives a proportion of the strongest hero’s status
・heroes who are below the average level or power of the team get buffed
・when the weakest hero is healed or shielded, the effect is doubled
・the weakest hero starts the battle with invinciblity, berserk, or shield that lasts for a short period of time
・only 1 KO’ed hero can be revived once per City Watch (entire map with 15 fights) by spending gold/city watch token, and the weaker that hero is, the cheaper it gets
I hope some positive changes will be made to make it a better game, and thanks in advance.