[DoubleBeans] So I could go on forever answering balance
Wow…
Wait, wait!
Do you guys REALLY think that there is balance in this game?..
Just… Wow, so optimistic
[Leaf] We’ve looked into refreshing the heroes everyone gets access to at the very beginning of the game, like Vanelope or Ralph, but we keep coming to the roadblock that it will throw off the balance and the play of the early game. Players who are new to Disney Heroes will have a more confusing experience, and will be less likely to keep playing and join our community. We’ve decided to hold off on refreshing Vanelope and other very early heroes like her until we can come up with a better solution.
“cough, cough” Max and Cheshire in the shops “cough, cough”
[Polaris] Not all heroes are intended to be strong in all areas of the game.
I would like if there were no one such heroes in game …
[Polaris] Some heroes are specifically created to be strong in Invasion, while others are great at PVP or in City Watch.
This heroes were created to be strong on the PLAYER side, but now they are just pain for us in CW, Invasion and others. I think ALL heroes must be strong in specific area. Now less then 1/2 heroes are useful in these modes. Rest of them is trash everywhere
[DoubleBeans] We try to make heroes’ purple and red skills fit their kits as best we can. Some red skills are specifically tuned to be better in certain modes to give certain heroes an interesting niche.
About Red skills. I think every red skill must have 2 effect : 1 without level-depending and 1 with this one. so that we get at least some kind of bonus when opening a skill. And the second bonus when increasing its level
[Leaf] There isn’t a definite answer to this question, but this is one reason why we run 2x campaign drop events and have items that do the same.
2x drop must be holded regularly (maybe once a week; 1st week normal, 2nd elite).
And 2x items must be more easier to get for high-level players. Because now it just depends on your luck (it drops only in weekly awards and war crates).
[Leaf] We are going to see how our first changes affect the economy and player progression and then will evaluate what additional steps are needed.
How long will it be to see and analize it?
'cause problem become bigger with every cap rise