Just pulling this out of a general game improvement thread as it will get buried & I quite like the idea. Other ideas around this theme could also be discussed here for @Polaris to peruse and maybe pass on to the design team!
This would be an endless wave mode based around something like a COD Zombies or Darksiders Crucible.
Everyone would get maxed heroes to use - like the ones in Hero Spotlight. We can pick a few starting mods to distribute among them.
Each week we get a random choice of 10, from which we can select 2 at a time.
Thereâs only 1 battle, with endless waves - this reduces the faff of clicking around that we have in Breaker quests. The battle can be paused at any time and resumed on the same wave.
- I admit to not knowing the technicalities of this or whether itâs feasible - indidivual battles/waves would be much more tedious to play, but possibly easier to develop.
The waves are composed entirely of creeps (not heroes) of increasing number & strength.
The goal is to reach as high a wave as we can over the course of the week without our heroes dying. Once weâre all dead, the game is up. At wave intervals we can receive upgrades that we can apply to our heroes such as bonus healing, extra damage, more mods, other stats boosts etc or (very rare) revives - these can either last for a limited number of waves or be permanent for the week.
We also receive permanent rewards every X waves to be used in general play.
At the end of the week, we get rewards scaled based on how far weâve got. The mode should be designed in such a way that no strategy exists that could beat an infinite number of waves, and general play rewards should be scaled to the playerâs Team Level.
Manual skill activation is possible (ie. not like Arena/Coli).
This would be fun and also of financial benefit, as people would get to use heroes theyâve not tried before and see their potential - and might then spend resources to use them in general play too. There could also be a subscription-type deal like the Daily Diamonds for this mode, that delivers a perma-boost to the upgrades received during the mode and can be purchased weekly. It should not be possible to purchase deals that boost the general play rewards directly - only the mode consumables, which indirectly enable more general play rewards to be received.