Feedback on the Challenger Season weekly rewards for both Arena and Coliseum

they need to make some adjustments to the gold rewards, it’s very little, the offers themselves are also few at most it was supposed to be 1b, in tournaments and in any other segments of the game everything is scarce to get something

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We are still waiting for the disk change issue to be resolved. How about we fix that before moving on to the next issue.

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How about 1B gold a week as reward for players which don’t invest tons of real money to buy gold to upgrade hero skills.
Top players get more challanges in arena and so on if weaker players are able to catch up better

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Just for clarification, you are asking about the end of season rewards and not the daily rewards. As it is the only place for that hero’s chips that by default becomes important. The amount of chips is of concern as described by others. Alternatives might be to have the hero be available through one other rare/new hero place or allowing the player to choose their hero for the month (similar to the wish crate).

Otherwise, mod upgrades. Mod upgrades, mod upgrades, mod upgrades.

Daily rewards: diamonds

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Both the hero chips and the mod upgrades are too small to have in impact commensurate with a full week’s effort. Increase both by a factor of 5 to 10 and you come closer to a weekly event award. Dump gold for badge boosters or cosmetics…same with XP drinks. Unless the hero can be six starred in six weeks or less they will be left by the wayside. This would also increase participation in challenger as half the group only fights a couple of times a week. For the daily rewards I also recommend dumping XP and gold in favor of badge boosters and cosmetics…

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Personally I would say get rid of the exclusive hero from there as someone who probably part mid pack to low pack in power compared to the rest of the rankings, it’s hard to get six stars for a character there for how low heroes coins get when best can progress to is division three or four when all said and done for the month…

Add more gems, gold, and things like shield points, city watch resets, port resets depending on where u place. Maybe can add some extra prize wall tokens as a reward if it going simultaneously so can earn more of the rewards mentioned above there more frequently.

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Do surge and you won’t need to buy gold :slight_smile:

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Honestly I think we need a desperate increase in how many mod upgrade bits we get, not just in Challenger, but in Invasion too.

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We are going down to Business

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Very true. I remember sincerely on a time 13 months ago, where we got mod upgrades in contests. But I guess that was also a halloween fluke.

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perhaps red skill chips of your choice could be a nice little upgrade

I agree with a lot of the responses here. The chips for a new hero is not worthwhile. It takes forever to get them to 6 stars in order to complete a collection. Moreover, by the time they reach 6 stars, there are so many new heroes who outclass them, it’s basically just for collection completion as opposed to actually using that hero anywhere else.

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Not just that. Any new hero needs like around Red skill cap mínus 50 level to be even remotely useful if they have any limitations there…

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