Feedback & Suggestions on QoL Updates

Yeah I noticed but still confused why they removed them from the collection :thinking:



Keep in mind many guilds are today sitting on 1.5M Guild Contest Tokens. We need enough stuff added so that if we burn it all, we still have stuff to work towards.

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@Loutre please if the team can sneeze some small update to change the prices for badges in Black Market/Mega Mart to gold.


20,109 diamonds for one badge… not even whales would buy that… but for gold many would buy.

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  1. Yes to the more new and expanded guild perks please
  2. Filter to show characters by collection (example princess collection, muppet collection, those with a c needed to complete a collection still etc)
  3. If you going to introduce a new color rank, then introduce a new juice to go with them at same time
  4. Stop decreasing gem scores needed for contests in ftn. Everyone should be able to make a million points, and then let everyone battle who wants to for ranks. Honestly at this point I think ftn should be a server or guild contest only. Also please only do one type of ftn, replace the other with something else creative (invasion, hiests, bringing back the one that makes u need to earn guild influence, etc etc)
  5. Change up war to be more like sorcesors arena… once a week, three guilds fight one another at same time, and everyone gets rewards depending how they placed (1st gets more of the same rewards given then 2nd place who gets more of same rewards then 3rd)
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From the memory shop the slot which costs diamonds should be removed and replaced for the one which cost memory tokens.

@Loutre

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Yeah for me, War needs a big change up, especially the matchmaking process.
I also think they should bring more in to promote guild participation. Like in surge, you don’t get the rewards if you don’t put any work in. It should be the same for war and invasion, if you don’t make an attack then you don’t get the rewards. But this should only be looked at after the matchmaking or war gameplay itself is addressed.

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I would also love (but never going to happen) a guild power cap to see some of the bigger guilds split up for better competition in gameplays and contests. PB don’t want to make the big spenders mad though so that would never happen of course :stuck_out_tongue_winking_eye:

This will only happen if they make guilds smaller, but from the Q&A it was clear that a lot of players would prefer guilds to be bigger

yeah… sometimes it’s a good thing that PB don’t often make decisions based on player feedback, lol :stuck_out_tongue_closed_eyes:

3 Likes

People asked for expanding guilds… they say they won’t change the max.

Yeah, personally nearly done with all the Guild War stuff and after that we would probably just have consumables to spend on Guild Influence wise.

I am surprised by that PerBlue haven’t at least updated old Guild Perks even if they haven’t made new ones. Like why not spend an update/a few days focusing on that so players are more happy and engaged in the game by having something interesting to aim for.

Guild Level 5 came around level 160 as in R5 of 20 February 2020, so it is 1 and a half year now since the last new Guild Level came.
I personally wouldn’t mind if the Prize Wall and Event Trial got skipped for a while to make time and resources to make Guild Level 6 or update old perks.

Just to make a quick poll:
1: Prioritize Guild Level 6/updating old Guild Perks, skipping the Prize Wall and making Event Trials until Guild Level 6/update of old perks are finished.
2 Keeping the current content flow is more important, prioritizing the Prize Wall and Event Trials over Guild Level 6/updating of old perks.

  • 1: Guild Perks
  • 2: Current content flow
  • Indifferent

0 voters

Thought it could be interesting to see what people thought :-).

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Well, same goes for Heist. There should have been at least 4-5 more difficulties.

Same goes for mods, however I´d rather want to revert them to +4 with levels being the only thing to raise the stats. Also changing the stats of mods to a +% HP/BD/SP instead of a number, which has been bad since that R5 moment too.

Mods, Heist and Guild Perks died at the same time. Challenges a bit after that.

Also Codebase scaling when @Loutre? It´s impossible to raise the Battle Badge levels now unless one is a huge whale.

If you are going to be asking me the same question please only ping me once with it and not in multiple threads.

as for heist… maybe just add one new difficult level, the new one will scale with cap rises, and enemies are always on max. level and rarity.

so as for today creeps would be level 275 and Y8

Just like in invasion.

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Sorry, I got my head off so asked there first and then reacted to your post and mentioned it in the issues.

There’s so many great suggestions here, so mine is very minor in comparison.

There has to be a way to filter heroes by collection. It’s so frustrating with a weekly challenge to use certain heroes from a collection and trying to figure out where everyone belongs (like which ducks actually belong in Duck Tales or remember that Elsa isn’t in the Princess collection, etc). We can’t even see who’s in a collection after all the collections have been completed so you have to go through everyone manually.

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Time to revive this topic.

@Loutre Could the team possibly tinker with the idea of letting players raid every stage of Elite Campaign at once? Would ease a lot with, for example, the Red Skill Chips in Elite event.

One stage is 5x12 stamina at max (sometimes, yes, 5x16 to 5x30 but only 4 chapters)… so 7 stages together is 7x5x12 = 420 stamina. Would be nice if I could spend 420 stamina on all the chapter´s stages at once instead of manually click on either hero in hero screen OR the stages themselves.

Thanks for sending the feedback.

Also, could the team look into the Challenge “Incredible Power”. Winning a City Watch with Incredibles is… very hard. And all other challenges of similar type require 15 fights in CW won instead.

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There needs to be Enhance All Badges as well, this process takes way too long.

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Slight revive. @Loutre I have been thinking - could you pass to the team a feedback of adding a 4th Free Stamina giveaway during the day, when the Market refreshes the first time at 9 AM?

I believe it would be beneficial for players if they receive a better notice on the first Market refresh - where the Free Stamina is some great motivation to look - plus they would be at par - 4 Market refreshes and 4 Free Stamina times

2 Likes
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