I feel like Fortify the Network Contests deserve its own Feedback Topic.
First things first, I want to summarize the pointing system and its pros and cons.
- Diamonds - what is commonly repeated by players is that the points get lower while the diamonds income does not change. I have to agree with this. As a person with accounts in more servers, I barely feel like being able to complete this part of the contest here DESPITE HARDLY EVER SPENDING DIAMONDS THERE. The only things I spent diamonds on in Mega Mart are Stamina Cost Refreshes and Trial/Port Resets (Not Ports anymore though and likely won´t on Trial resets either soon).
Helpful solution - a) do not raise “Diamonds” part of the contest and actually settle it the same on each server (except 23 and 24, those do not have Challenger tiers yet, OTHERS DO THOUGH and that should be reflected in the same possibilities). Server 22´s version of contest is faaaaaaaaaaaaaar easier to complete than Server 1´s version due to the same Diamond Income.
- Stamina - nothing big to say here, it correlates with you guys in PB raising the stamina gained in Free Stamina and Get More Stamina buys.
What is an issue is rather the “generated” stamina cap (which is dangerously close to Free Stamina bonus give - 2265 vs 1550, will change to 2290 vs 1650) and what I call “soft” cap (which is the amount of Stamina one can hold until not being able to add any via stamina consumables or Get More Stamina buys).
That also hinders completion of one Daily Quest, since it actively asks you to use Get More Stamina, but the cap prevents you from doing so. Not to mention, hoarding Stamina is the only way to get the Stamina part of the contest done and the “soft” cap is raising by 1000 each cap.
Free Stamina increase is 100 per “time”. There are 3 times a day Free Stamina is given - which makes for 300 a day increase.
But that means Free Stamina increase outdoes “soft” cap increase in less than 3.5 days. While there are 28 days between cap raises. That is not even 1/8 of the whole time.
Solution to this part: Change the “generating” cap for the whole game to be at the very least 100 per level. Therefore a level 255 player can get a maximum of 25,500 stamina to be generated over time (instead of 2,290). Change VIP 16 perk of “500 Extra Stamina Storage” to “+10% Extra Stamina Storage”. Thus a VIP 16 lvl 255 player would have a “generating” maximum of 28,050 stamina.
“Soft” cap: This is a real pain, but I´d imagine starting the increases with a 28 day amount of worth of free stamina gain instead of a 3.5 day one would be a great start.
Therefore, after Y4 (which will naturally have a 45,000 “soft” cap instead of 44,000 “soft” cap for Y3 cap) it would not be 46,000 for Y5 but instead… 45,000 + 300 x 28 = 53,400.
Although, overall it would be best if the “soft” cap was rather 28 day worth of free stamina aka 1650x3x28 = 138,600 stamina for Y4 rank
Anyone with a different vision or solutions is welcome to discuss.