Ooh let him perform Magic. I want to know what that singing is!
You guys areā¦ weirdly good at killing things.
I thought for sure that this fight would go through the majority of available heroes, but at this rate, thereāll still be half the roster in reserve for the boss.
C-Train sings a soothing melody to Blowfish 3. It falls asleep.
Blowfish 4 attacks C-Train (-1). Blowfish 3 is asleep.
Enemy | HP | Status |
---|---|---|
Blowfish 3 | 5/5 | Asleep |
Blowfish 4 | 5/5 |
(Asleep: Sleeping heroes or enemies wonāt wake up until theyāre attacked.)
2/3 HP
Attack (1d2)
Magic (Sing)
Defend
Flee
@PawpsicleSticks By the way, could you strikeout the characters at the top that canāt be used more this round? :-). (Unless revived of course, but generally how many we have left now).
Anyone not marked with a strikethrough or (fled) is usable. There are 12 left for this fight, out of 20 total (iirc).
Ah, looked at the list below, see the available characters now :-).
And yeah, on the asleep Blowfish does it has to be defeated in order to win this encounter?
It does, yeah. Iām glad you asked.
I see.
Or can an enemy be tamed/befriend?
(Beside bosses of course).
Having enemies as secondary familiars would be cool :-).
You need more PEX for that
So more EXP basically?
(Experience points, as in taking out more enemies).
Yeah, Party EXperience. Leveling up.
1
C-Train lightly smacks the blowfish! Heās hurt by the spikes.
Blowfish 4 scares C-Train away. Blowfish 3 is asleep.
Enemy | HP | Status |
---|---|---|
Blowfish 3 | 5/5 | Asleep |
Blowfish 4 | 4/5 |
Slinky is up!
3/3 HP
Attack (1d2)
Magic (Regeneration)
Defend
Flee
Dang itā¦I missed my turn
I guess Iāll attack blowfish 4
2