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Ooh let him perform Magic. I want to know what that singing is!

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You guys areā€¦ weirdly good at killing things.

I thought for sure that this fight would go through the majority of available heroes, but at this rate, thereā€™ll still be half the roster in reserve for the boss. :skull:

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C-Train sings a soothing melody to Blowfish 3. It falls asleep.

Blowfish 4 attacks C-Train (-1). Blowfish 3 is asleep.

Enemy HP Status
Blowfish 3 5/5 Asleep
Blowfish 4 5/5

(Asleep: Sleeping heroes or enemies wonā€™t wake up until theyā€™re attacked.)

2/3 HP

Attack (1d2)
Magic (Sing)
Defend
Flee

@PawpsicleSticks By the way, could you strikeout the characters at the top that canā€™t be used more this round? :-). (Unless revived of course, but generally how many we have left now).

Anyone not marked with a strikethrough or (fled) is usable. There are 12 left for this fight, out of 20 total (iirc).

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Ah, looked at the list below, see the available characters now :-).

And yeah, on the asleep Blowfish does it has to be defeated in order to win this encounter?

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It does, yeah. Iā€™m glad you asked.

I see.

Or can an enemy be tamed/befriend?
(Beside bosses of course).

Having enemies as secondary familiars would be cool :-).

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You need more PEX for that :wink:

So more EXP basically?
(Experience points, as in taking out more enemies).

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Yeah, Party EXperience. Leveling up.

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C-train, Attack Blowfish 4!

@discobot roll 1d2

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:game_die: 1

C-Train lightly smacks the blowfish! Heā€™s hurt by the spikes.

Blowfish 4 scares C-Train away. Blowfish 3 is asleep.

Enemy HP Status
Blowfish 3 5/5 Asleep
Blowfish 4 4/5

Slinky is up!

3/3 HP

Attack (1d2)
Magic (Regeneration)
Defend
Flee

Dang itā€¦I missed my turn

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I guess Iā€™ll attack blowfish 4

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@discobot roll 1d2

:game_die: 2

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