Enemy | HP | Status |
---|---|---|
Blowfish 3 | 5/5 | Asleep |
Stitch is up!
2/3 HP
Attack (1d2)
Magic (Fetch)
Defend
Flee
Enemy | HP | Status |
---|---|---|
Blowfish 3 | 5/5 | Asleep |
Stitch is up!
2/3 HP
Attack (1d2)
Magic (Fetch)
Defend
Flee
1
Stitch smacks the blowfish, waking it up. Theyāre hurt by the spikes.
The blowfish scares Stitch away.
Enemy | HP | Status |
---|---|---|
Blowfish 3 | 4/5 |
Lucas is up!
3/3 HP
Attack (1d2)
Magic (Jump)
Defend
Flee
Oofā¦
It was here where we could have set up a defend streakā¦
Anyway, I think Iāll use my magic then, and see what Jumping does.
Jumping lets you switch with any other heroās position in line, and heals 1 HP for the trouble. Who do you want to switch with?
Let me switch with you Pawps, and see what the power of Cats can bring
Lucas hops out! Pawps is up.
Enemy | HP | Status |
---|---|---|
Blowfish 3 | 4/5 |
3/3 HP
Attack (1d3)
Magic (Agility)
Defend
Flee
Ohh it gives us the defend option again.
So Iāll say Pawps is going to defend.
Next turn someone can then do the following:
Defend
and second action be attack
(If even allowed to make a move. If not this would be suggestion to whomever is making move)
āAttack twice on the same turnā with defend means take the Attack action twice, there wouldnāt be much point to it if you could use it every turn at the same time as attacking. :p
Oh
I thought I had found a loophole, but o well.
Though, still usefull to do, cause you actually get a free attack turn if you use defend once
We continue?
Someone has to make a move, and
āIt has to be you.ā
1
The Blowfish is a cursed image fanatic like me :(
I pinch the blowfish! Iām hurt on the spikes (-1).
The blowfish walks into me (-1)!
Enemy | HP | Status |
---|---|---|
Blowfish 3 | 3/5 |
1/3 HP
Attack (1d3)
Magic (Agility)
Defend
Flee