Code goes wild! He smashes the garbage and punches the computer. Some of the garbage gets in his face, poisoning him.
The 90’s Era Computer is loading…
Code goes wild! He smashes the garbage and punches the computer. Some of the garbage gets in his face, poisoning him.
The 90’s Era Computer is loading…
90’s Era Computer (8/11)
Code is up!
(2/6 HP)
Attack: (1d2)
Magic: (Internet magic)
Defend
Flee
(Rage)
(Poison)
One final attack for Code, before he will be scared away
2
Code slaps the computer.
The computer scares him away!
90’s Era Computer (6/11)
Pawps is up!
(6/6 HP)
Attack: (1d3)
Magic: (Palette magic)
Defend
Flee
(Rage)
(If you want to move yourself, go ahead, otherwise…)
Pawps can activate his magic to boost his attack
+1d or +d1?
Pawps will now talk about arizona diplomat stuff to the computer for 5 hours so it would therefore be so bored it would be dealt 2d3 damage.
+1d
I had already made the move before, and if it is not your hero you aren’t allowed a second turn
Pawps gains +1d ATK.
The computer is loading.
90’s Era Computer (6/11)
Pawps is up!
(6/6 HP)
Attack: (2d3)
Magic: (Palette magic)
Defend
Flee
(Rage)
Let Pawps defend this turn, so he can half the computers damage
Pawps defends.
The computer loads an attack (-2)!
And now, attack twice against the computer!
4, 1, 2, 6
Bye bye computer!