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Code goes wild! He smashes the garbage and punches the computer. Some of the garbage gets in his face, poisoning him.

The 90’s Era Computer is loading…

1 Like

90’s Era Computer (8/11)

Code is up!

(2/6 HP)

Attack: (1d2)
Magic: (Internet magic)
Defend
Flee

(Rage)
(Poison)

One final attack for Code, before he will be scared away

@discobot roll 1d4

:game_die: 2

Code slaps the computer.

The computer scares him away!

90’s Era Computer (6/11)

Pawps is up!

(6/6 HP)

Attack: (1d3)
Magic: (Palette magic)
Defend
Flee

(Rage)

(If you want to move yourself, go ahead, otherwise…)

Pawps can activate his magic to boost his attack

+1d or +d1?

Pawps will now talk about arizona diplomat stuff to the computer for 5 hours so it would therefore be so bored it would be dealt 2d3 damage.

+1d

4 Likes

I had already made the move before, and if it is not your hero you aren’t allowed a second turn :grinning_face_with_smiling_eyes:

Pawps gains +1d ATK.

The computer is loading.

1 Like

90’s Era Computer (6/11)

Pawps is up!

(6/6 HP)

Attack: (2d3)
Magic: (Palette magic)
Defend
Flee

(Rage)

1 Like

Let Pawps defend this turn, so he can half the computers damage

Pawps defends.

The computer loads an attack (-2)!

2 Likes

And now, attack twice against the computer!

1 Like

@discobot roll 4d6

:game_die: 4, 1, 2, 6

Bye bye computer!

1 Like
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