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The hero gathering phase is over- path choosing will begin shortly!

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I find it funny everyone liked a dad joke lol

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everyone who liked it is a dad

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Three paths stretch out in front of you!

  • Path 1: Sunnysand Beach
  • Path 2: Landfill Field
  • Path 3: Weirdly Hard Forest

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Forgive it for beingā€¦ rough, but hereā€™s a map.

map
Top is 1, middle is 2, bottom is 3.

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As long as no one chooses Path 1 Iā€™m good :ok_hand:

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So if I am to guess the colors:
Green is a Safe Zone/Healing Zone, if not Treasure Zone.
Yellow likely either Treasure Zone or Medium Difficulty Zone.
Red probably Medium Difficulty Zone or Hard Difficulty Zone.
Dark Red likely Hard Difficulty Zone or Really Hard Difficulty Zone.

Could you confirm the Colorsā€™s meaning PawpsicleSticks? :-).
Like so we know accurately what we are in for.

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You got it, actually. :+1:

The first guess for each is right.

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Oh nice :-).

Green: Healing Zone
Yellow: Treasure Zone
Red: Medium Difficulty Zone
Dark Red: Hard Difficulty Zone

Should be this then I assume.

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I guess that meansā€¦ youā€™re bad

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oki ill push you into the water :3

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I will say, I am a bit worried if selecting the 3rd path first now, mainly as we havenā€™t had a tutorial yet of how battles work yet and jumping on Hard difficulty right away probably isnā€™t a good idea.

What I suggest tutorial wise would be this:
Green - Red - Yellow - Green - Purple

Or:
Green - Red - Yellow - Red - Green - Purple

Thoughts?

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Pawps has probably thought this out quitte well. I trust the task at hand is not an impossible one, and see where it brings us!

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Well, mostly just a thought so we know more so what we are doing :-).

But yeah, I imagine we should be fine mostly likely.
.

If anything PawpsicleSticks showing an example fight first probably would be a good idea anyway :-).

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:smiling_imp:

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Itā€™s nothing complicated, there shouldnā€™t be much to worry about.

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Okey, just thought I ask at least :-).

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noooooo its winning-

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Onward- to Sunnysand Beach!

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Youā€™ve run into Fishy (1/1) and Unsuspecting Crab (2/2)! Pawps is up.


There are four options during combat. Attacking, using magic, defending, and fleeing.

Attack: Declare who youā€™re targeting, and use Discobot Roll with the current heroā€™s ATK to decide the damage.
Magic: Use the heroā€™s special magic, which has a unique effect depending on what their answer was earlier. Each hero can only use their magic once per fight!
Defend: Halves the damage taken from the next attack, and lets you attack twice on the next turn.
Flee: Send the current hero to the back of the line. They canā€™t be used again until the next fight.


This adventureā€™s magic list:

Cat - Agility magic (the next hero can use magic or attack twice)
Dog - Fetch! magic (brings back the last hero KOed)
Bird - Singing magic (put enemy to sleep)
Fish - Ocean magic (summons a fishy)
Rabbit - Jump magic (switch with any other heroā€™s position in line and heal 1 HP)
Reptile - Regeneration magic (recover all hp)
Rodent - Cheese magic (poison an enemy)
Farm animal - Plant magic (gain +2 max HP)
Rock - Rock magic (gain +2 DEF)
None - Void magic (attack targeting all enemies)

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HP: 3/3

Attack (1d3)
Magic (Agility)
Defend
Flee

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