Then be like Dash and start spamming so he isn’t first.
Ok then.
But I’m not online all the time
Neither is Dash.
Just try to be active as much as you can.
That isn’t cheating
Same Here. I won’t be online as much once school starts.
Oh ok.
Nitro be mine then lol
Don’t be so certain. Things happen. Musk could spawn the creep when you’re offline the most.
He doesn’t know when I’m offline the most
When you’re:
How do you know when Tragic is sleeping though
I know that he lives in EST iirc.
._.XD
also, hello another creep and starting later
Oh yeah? What is it?
What? You live in the EST timezone. Also, Djaq is a fierce competitor as well.
The first main post.
I’m glad I dropped that, since no one really RPed with it and it took way too much effort.
Prototype Lab: Beta was when things started to come together.
This is when I first added the invite flavor text you see in scenario rounds!
David - The subject sighs, and gets up out of bed.
Dash - A spirited mechanic greets him in the hall and introduces himself.
Lovely and Umar - Two more subjects are chatting near an open door.
Lance - A tall android is handing out bags of chips. The flavors are exotic.
Rino - Inside the main room, a buff-looking man is bench pressing a vending machine.
Djaq - A portly droid is fussing with the man, waving around a plunger. No one else seems to know where he got it from.
I used to remove people from the chat when they died, too. The early dead chats were pretty boring.
Round 1 had 12 people, which is on-par with round 11’s 14.
Going back a step, Psychotic is actually a fusion of two old traits- Brutal and Psychopathic.
Bitter is the inversion of an old trait, instead of a fusion.
Eesh, I’m glad I changed that. There were a few other mechanics I’m glad I ditched…
Blech.
And then there’s the ancient, pre-prototype round stuff.
(The precursor to “injured” status)
I want to do something special to celebrate the anniversary and me entering the torturous inconsistent-name-cycle again. I’ve been working on a game to run in the background of the others like Ruby’s and Kayla’s, and maybe some of you would like to help me with it?
I know I bit off more than I could chew with the Forum Kingdoms one, but this time all I’ll need to do is put up trials, add/remove people from PMs when they die, manage a few abilities, and handle the ending. No managing the currency nightmare, sending daily PMs, advancing a time cycle, randomizing roles, or constantly sending PMs to over a dozen people.To give you the premise, it’s like the other Among Us inspired games, but the main gimmick is that everyone chooses two personality traits at the start which give them abilities, and there’s no time cycle or points system limiting when/if you can do things. It’s made to require as little management as possible, which in turn means much more freedom. There’s also no default “good” and “evil”, it’s a free-for-all where you get to pick whether to be aggressive or passive or whatever.
The post that started it all.
And that’s about all I have.
Wow, that was a long time ago.
May 10th was the first post, about 3 months ago.
Wow. I thought it was later than that.
Where did you post that last post? I would have loved to be a part of the prototype
So if it’s been ~3 months, and we finished 11 official rounds and 2 experimental ones, then we could finish 52 rounds a year.
That is… a lot of updates I’m going to have to come up with with.