(Viva La Vida starts playing)
In the Jungle…
because… Dash is always broken.
Am I Broken?
Dash liked that
Dash nerf is fine as long as Perblue doesn’t leave him useless…
Hero Balancements
- We are removing Dash’s bonus basic damage with his red skill and replacing it with Fantastic Crit
- Violet disk will now only bonus damage to KO’ed enemies
- We’ve reduced Dash’s energy gain to 0
- After the first 3 seconds of every wave, Dash will be automatically KO’ed
2 Likes
Alternate Title:
How to make alot of the player base angry and start the beginning of the end of DHBM.
Very much needed to make sure the meta is not damaged
2 Likes
Wasabi and Cheshire Cat would still exist!
Head toss incoming
(Spoiler Hero) would also exist
More Hero Balancements
- Wasabi now bypasses shields and reflect
- Cheshire removes all buffs with basic attack and skills
- Cheshire now deals true damage
3 Likes
Now Arena and Coliseum will be full of Cats and Wasabi!
Next challenger rule after those balancements
True damage now (super)crits
All Normal and Fantastic Damage is now disabled
Slinky Dog balance
- Base HP increased by 200%
- Base BD and SP increased by 500%
- All shields’ HP from white, blue and red skills are increased by 500%
- While Slinky or allies have shields applied by Slinky they now also have reflect over duration of the shields
- Increased reality from Tigger disk by 1000%
- Added to passive: Whenever an enemy damages Slinky’s shield they have 30% chance to be immediately KO’ed
2 Likes
More Changes
- We have reduced Ralph’s HP to 1. We felt he was too tanky so we decided to balance him a bit.
- Yax’s purple skill no longer slows. It instead reduces the skill power of silenced enemies.
- Yax’s Frozone disk now heals allies with 100% of their max HP instead of giving allies BD
- Woody’s charm has been reduced to 1 seconds
- Nick only shares 1% of his SP to allies
- Frozone deals 70% less damage per second to frozen enemies
2 Likes