Guild War Feedback Wanted!

After hitting legendary there is almost no motivation to waste extra tokens on sabotaging as there are no rewards if we win. Boxes should be rewarded after every single win and should not stop once you hit legendary. I understand there is an overall placement reward but we will ultimately spend more tokens for other shops to mantain a top spot.

I also feel like once again the growing power gap is a nonstop problem and its only getting worse. It’s not fair other guilds to have to face the guild I’m in when there is a 10 mil+ power gap. This is demoralizing for whoever loses and then they likely get matched with more unfair battles. I’ve already experienced players quitting the game on my server because of this.

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Not even a token reward after getting to legendary even after 2 days of work?

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I agree with the last 2 point. Yay we made legendary but no rewards? I spent shop,tokens to sabotage , win and get nothing lol pffffft

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Not only no reward for reaching Legendary, but it didn’t even trigger the Medal reward. Where’s my 100 gems?

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No war crates, no medals; welcome to legendary.

Makes all those war perks we bought and team work required feel well worth it doesn’t it. :slight_smile:

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So my original post was silenced as it was flagged inappropriate - not sure how - but, i have made a couple of amendments and am reposting.

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I see no reason to flag Cic, something is odd about it.

We generally sit around 3rd, and all completed wars so far have being against top 10 guilds, which itself is fine.

The most unusual thing about it all, we got promoted into challenger.

And the prize? Oh you would be jealous, no war boxes, no medal, a matchup with a guild outside of the top 10.

Boy I’m glad our guild stopped all other perks for these war perks, what a reward for the effort!

Something is not right, this needs to be reviewed.

We are felling a bit flat about war today.

In a roundabout way this is a handicap, as you can only get so many war crates per month.

I would not be surprised if guilds who never did a single war perk will end up in the same position, their couple of extra losses will just result in easier matches anyway. :confused:

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Server 4 top 5-7 guild here.

Current strength of schedule 5-2
#21 W
#18 W
#20 W
#2 L
#28 W
#40 W
#1 L
#42 TBD

Our matchmaking has been somewhat consistent but most all of these were stomps one way or another. We also have had 2 full clears and most likely a 3rd after this week. Guild War has been an incredibly fun game mode but the mismatches one way or another have been rather unfortunate.

Couple things to improve upon next season.

  1. Legendary Rewards:
    If what other people has been saying is right then that is a pretty insane oversight. Every victory should have an immediate reward even if it is only tokens. I don’t know this myself as our guild is only Platinum atm but we have a good shot at making Legendary.
    2.Rewards for Lossing:
    I have been a strong proponent against this in previous topics but after experiencing a couple losses and talking to other people I have seen why the outcry for this is as it is. Here is my suggestion: alongside the refund of sabotage offer 2 other rewards with it. 1. Being a split of all the sabotage costs used on your guild divided up to every player and converted into war tokens. 2. Having your score be a reward in War tokens if it is above 400 or score x10 capping at 400. That way between sabotage and attack everyone is guarenteed a set of hero chips from the war shop.
    3.Minimum Guild Size:
    At base each car has 3 defenders each with 3 lines. Meaning in order to fill the garage at its base level 27 people are needed. So make it to where guilds small than 25 members are ineligible for War and cannot queue up.

Just my own thoughts at the moment probably more to come.

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If i am honest - i see no reason to win the first 4-5 matches and then have an easy cruise to legendary by season end in the current format.

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I’m hearing you, if your destined to get the same outcome at the end of the month; then why not make it easier for yourself along the way?

We have certainly discussed our options in light of this massive oversight in the legendary design.

Winning wars must have an immediate reward, if not war crates them something else like 1,000 war tokens - something!

Why spend all those sabotage tokens to walk away with nothing?

Early on I called war just a massive resource pit due to poor dailys and losers walking away empty handed; now add legendary teams winning and walking away empty handed?

That’s a lot of influence and sabotage tokens being consumed for so very little. Let alone time and effort that goes into co-coordinating a war.

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How do you actually take part in guild war? I seem to have missed that part. It just says “Not in queue” for me

Your Guild Leader or Champions are in charge of queuing your guild through the “Next War” option. If that doesn’t resolve your issue, it may be that you’ve joined the guild late

War officially begins once the Sabotage Phase starts. So, it’s my understanding - correct me if I’m wrong - that joining during a Sabotage Phase means you won’t be participating in that War’s Attack Phase. In which case, you simply need to wait for the current War to end.

I joined the guild ages ago

At least rewards should be given once on promotion to legendary. Then according to ranks next rewards at the month end.

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So does the feedback that is being given actually get read or responded to… or just silenced?

That was what i used to think as well. But over time, i’ve come to realise that most of the feedback, if not all is being read. This is evident from the occasional implementation of features/improvements that are requested.

As i understand, there are only a small handful of moderators. So they can’t possibly reply to all the posts. But reading it is a whole other matter.

So after 8wars is time to give a complete feedback about that because too many things are not good… (but guild war is a new thing so i am sure you guys will do your best to improve everything)

  1. first of all the pairing system and the rewards. The mmr value and the pairing system works pretty bad. I saw many times full guilds (with “full” i mean guilds with 45+ members) facing low level guilds with 20 or less members inside… the system should recognise guilds basing on number of players (for example with 3 type: 1-30 members 31-40 and 41+ to make things more fair) and also medium level cause even a full guild with 50 players has no chance vs a guild with only 30 members if the medium level of the 50dudes guild is 65 and the other guild has all lv85+ guys. Then the rewards… in our first 3 war we faced guild ranked 2nd, 3rd and 4th in our server (i am in guild n1) and that is absolutely right; problem is first 3 rewards are pretty low and we faced hard war to get those then, starting with the 4th war, we faced guild ranked 40-50 in server, that gave us easy wins (no offence) and also cool rewards… so we basically have to fight hard for crappy boxes and get best boxes very easy… and last but absolutely not least the end season rewards… from what i understand end season rewards will be 5 boxes with better stuff and also a %bonus. Fine. Its pretty cool. Problem is: we won the first 6 wars and get something, then starting with victory n7 and until the end we get NOTHING. nothing besides 50 war tokens thanks to the daily quest… that is very disappointing… getting 50 tokens by day means 350 in a week… not even enough to buy 5 chips in war market… you should really change that and give something for every victory even after the 6th or at least give a much better daily rewards… getting only 350 tokens in a week is ridicolous…

  2. The strategy/organization part. Leader and champions need more “power” in war. With more power i mean the chance to organize things like sabotages and attacks in a better way… we need another guild chat called “war room” in which ONLY leader and champions can write to post orders like who need to attack who, which sabotages use on a specific hero and so on… that way members/veterans/officers will just enter the chat read what to do and go in war. It will be easy for everybody. Then we need the chance to assign extra attacks to a chosen members to avoid people wasting them just because “i want to attack again”; leader and champions should be able (when needed during the 24h of combat phase) to enter and give extra attack to someone (any player of any rank of course) without risk someone will waste it. Last thing is the target option… too many people say its not clear… is just a purple aura around the car… c’mon you can do better to make the car to attack more visible and clear to everybody…

  3. Sabotages: sabotages cost too much. We need to do at least 1 each on first day to get daily… and basically they work with “first to come first to serve” cause the first sabotages cost almost 0 then after a few price will go up to hundreds of tokens and that is not fair at all. The sabotage price should be for singular player, not for all guild: first sabotage shoul cost 25 then 50 then 75-100-150-200-300-400-500 and so on. This way every player will be able to do at least 1 while now the last 10 players must spend 500 tokens or more in day1 just to get 50 war tokens…

  4. Replay function would be fun to see fights of other players or even a live action while they are attacking

  5. A “reserve” function that allows to chose at least 5 particular enemies (with enemy i mean 1 player so his 3 teams) and assign that to a particular player. That will avoid the annoying thing that happens too often when someone is preparing teams for a particular target and in the same time someone attack without ask and waste time and power. Obviously only leader and champions should be able to activate and deactivate a temporary “reserve status” on certain enemies. Then if the player allowed to attack him does, good, otherwise they deactivate the “reserve status” and someone else can attack it.

  6. The rewards are random in boxes… but sometimes people find chip for hades and mickey and sometimes for vanellope and felix… its not really the same stuff… find a solution… also like every other game mode (surge, cw, heist) higher vip level should get extra 50% bonus rewards on disk power tokens and gold

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I did not realize there was a mega thread for war complaints until now: after I made a detailed thread about issues.

Please read this and the replies for some other issues with war, the most concerning issue is matchmaking that punishes good guilds while poor guilds can luck into legendary

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Really good post.

1a. Totally agree, guilds should be matched to others will similar members. The fact a 50 member guild can potentially match a 1 member guild is a massive flaw.

1b. Rewards need to be addressed too, no war boxes for winning in challenger coupled with poor daily rewards is massively underwhelming. No way does it reflect the time, cost & effort required to war successfully.

  1. I agree more functionality for leaders/champions to better manage wars would be welcome.

  2. Sabotages cost way too much indeed, they really should be lowered. Especially while the rewards for playing/winning wars are so poor.

  3. Not fussed on replay, if it happens cool, if not whatever. I don’t want more server strain or memory drain on my phone.

  4. Not sold on reserve, if leaders/champions can overrule reserves that would help. You don’t want players to reserve and suddenly go offline as life happens. That will hurt the guild more than it helps it.

  5. Personally I don’t mind the rewards being random, it’s no different to crates anywhere else through the game.

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Oh tnx for support! About the “reserve” function i wasnt probably clear enough. Obviously only leader/champ can activate it and then if the dude goes offline they can remove that and free the target! That was my idea!

About rewards: yeah they are random like crates but all people get them for a team work. So like surge coins (that just change thanks to vip level) the rewards shouldnt be so different

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