I have a feeling that Ursula's hex ignores Tenacity stat

Somehow i managed to create a comp with 5 frontline characters with tenacity above 120 and use no Actives at all during the game in arena. It’s kinda weird to see Jessie removes Walle’s freeze after 1.5 seconds and not having reduced such ridiculous hex times.

Can someone prove me this?

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Because Flynn is immune to disables, not debuffs. There’s fine line between that.


Someone posted a reply regarding… here is it:

So, the problem is with wording.
If a skill stated that “prevent cast of any actives for 5 seconds and stun and remove your energy if you actually do”, would be much better.

It’s still sad that there are no counters and i’m not sure if tenacity stat works against this.

well, stat description says that tenacity only affects stuns and disables.

That’s disgusting, i’m leaving.

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