It’s no mystery to anyone by now that heroes are going to gradually get better over time…but I think with Pegasus, a few lines have REALLY been crossed
- Skill multipliers are insane, even if he’s just at red rarity his green skill that activates immediately does damage in the billions
An immediate AoE skill (level 88 btw) that activates right away, granting several long lasting buffs and inflicting powerful slows, doing this much damage:
And for comparison, here’s Megavolt’s, a character who was fairly recently buffed, AoE at the same rank (and about the same skill level) as Pegasus:
- The sheer amount of effects each skill grants Pegasus is absurd, tons of buffs/debuffs inflicted that all last a huge amount of time; plus, his red skill isn’t limited by level, none of the three massive effects it grants, so you can easily just unlock it and not need to improve it to get any use out of it
Like compare this:
To the skill of a recently refreshed Miss Piggy:
Level capped AND it offers very little
- Friendship Disks for new heroes (like Pegasus) get several useful stat buffs from leveling them, meanwhile several characters that were refreshed over the past few months didn’t really get much of anything in that department
Compare stat buffs like this:
To stat buffs like this:
I get powercreeping, that’s how money gets made, but I think something needs to change just a little bit with the rest of the game’s roster, and the recent refreshes haven’t been accommodating for that
I’m not saying Pegasus necessarily needs to be nerfed (though I wouldn’t be opposed), rather just the fact that it’s incredibly skewed how heavily new heroes get tons of utility, while refreshes don’t supply older heroes with any new utilities at all, instead just opting to give their currently existing skills a small number buff
Buff everyone’s stats and the buffs they can offer, basically