Raising the level caps without giving players more time to account for more complicated badge requirements, how about you slow down and give us something else instead. More specifically, BALANCE PATCHES.
I get there are other pressing issues, but this is still a healthy way of keeping things interesting for your player base while making the game better. Ever since January (the introduction of Darkwing Duck), the new heroes you have released have been beyond unreasonably powerful. You guys need to take a moment to make adjustments with the current roster, especially because you keep releasing new heroes.
Ducky & Bunny has been the most irresponsible hero to date, with absolutely absurd damage output that can potentially just one-shot unprepared teams. And even more recently, Peter Pan is given the ability to straight up get a free KO with his unstoppable White Skill. And everyone knows about the Merlin meta, the absolute worst offender to be mentioned. His presence in the game was (is) so strong that you guys specifically designed Timon & Pumbaa in a way that denies him of his otherwise oppressive team combos with Aladdin and Barbossa. Introducing a new hero (or in this case, a duo) to be an explicit counter to an unbalanced hero is NOT balance, that is POOR GAME DESIGN. There are many, many other examples but we’d be here all day if I were to go through it all (let alone going in depth with just ONE).
Remember when you guys did an update with no new heroes but rather it had a refresh for Merida and Finnick? THAT was a step in the right direction. Do more of that. Do it responsibly. Believe me, people will still get excited to see new heroes and are more than willing to drop money on it. Don’t let a new hero’s absurd strength be the reason why players should invest in them. That is never a good reason (despite the devil on our shoulders telling us otherwise). Buff your old heroes, or nerf the new heroes, or do a full-roster re-evaluation because this is ridiculous and you know it.