Tick-Tock crossed my mind, but I don’t feel like he’s threatening enough to be a boss. I do have 7 ideas floating around, though.
Tell you what, if you want to try/see another design for a boss with multiple forms, I’m considering drafting one for the Hydra from Hercules.
Alright, I finished Dean Hardscrabble. She was fairly difficult
This is the first one I do not think should be a boss. She is mentioned in Mike and Sulley’s friendship campaign and is friendly within it. Nice concept all the same
100% LOVE the idea of new bosses and everything you wrote regarding that. Got real sick of Mama bot on day 1 lol
So, I want to pitch in a few more, but I’m sort of stuck for ideas. So, villain concepts who already ARE in-game – reimagined as bosses. So yeah, just for creativity. Not serious.
Maleficent
The self-proclaimed Mistress of All Evil terrorises and vanquishes her enemies with her dark magic. She has the ability to transform into an almighty, fire-breathing dragon.
Difficulty: Vile 1st Form, Demonic 2nd Form
Appearance: Regular Form, Dragon under 33% HP.
First Form
Statistics:
HP: Very High
Attack Speed: Medium
Basic Damage: High
Armor: Medium
Reality: High
Basic Attack: Maleficent strikes an enemy with lightning from her staff. This blinds all enemies for 2.5 seconds.
1st Attack: Maleficent summons a forest of thorns, dealing heavy damage to heroes over eight seconds and slowing heroes permanently for 5% of their attack speed. This caps at 25%. Heroes attack speed returns to normal when Maleficent becomes a dragon.
2nd Attack: Maleficent summons a thunderstorm in the sky, stunning heroes for varying amounts if time depending on their roles. Controls are stunned for two seconds, Supports for 3.5, Damages for 4.5, and Tanks for 6.
3rd Attack: Maleficent calls upon a much stronger blast of lightning, which deals gargantuan damage to a single hero and medium damage nearby heroes. This also blinds for five seconds.
Ability 1: Maleficent deals 50% more damage to blinded heroes, and 25% more damage to stunned heroes.
Ability 2: Maleficent doesn’t take damage in quantities over 5% of her Max HP.
Ability 3: Maleficent becomes a dragon under 33% HP.
Second Form
Upon turning into a dragon, the screen is overcome by a white flash, similar to a lightning or camera flash. The white fades away to reveal that the background has become a nightmarish dark forest, with a hazy gray sky and thorns lacing the dead trees.
Statistics:
HP: Medium
Attack Speed: High
Basic Damage: Very High
Armor: High
Reality: Huge
Basic Attack: Breathes a lime green fireball in the middle of the enemies, dealing damage over five seconds.
1st Attack: Breathes a continuous blast of green flame at a single hero, dealing heavy damage and stunning for six seconds and inflicting high damage to the surrounding enemies.
2nd Attack: Yellow-green flames burst around Maleficent’s body, increasing jer basic attack damage by 15%. Caps at 75%.
3rd Attack: Leans down and bites the frontmost hero, dealing gargantuan damage and draining all energy.
4th Attack: Breathes fire across the hero’s end of the battlefield, decreasing their movement speed by 33% for nine seconds.
Ability 1: Upon turning into into a dragon, Maleficent becomes invincible for 12 seconds and all heroes are Scared 15 seconds.
Ability 2: All heroes are permanently Cursed for the rest of the battle.
Ability 3: 25% damage reduction.
Ability 4: Any skills that physically knock into Maleficent (Mr. Incredible’s jump, Shank’s car ram, Stitch’s bite) will instead deal heavy damage to the offender, deal serious knockback, and stun them for eight seconds. If a hero uses a movement skill on Maleficent at least twice, that skill can now successfully hit her. The hero will still get knocked back, but will take only minor damage and will not be stunned.
Hades
A smooth-talking god of death, Hades uses his blazing temper and fire-controlling abilities to battle the heroes.
Difficulty: Vile
Available with Hercules and Megara at Level 80
Appearance: The heroes battle Hades with a twist. The opponents stand on black rock platforms, in the Underworld. Hades’s platform is slightly smaller. There is a huge gap between the two platforms, where Hades’s river of death lays, with ghosts drifting through it.
Statistics:
HP: Medium
Attack Speed: Low
Basic Damage: Very High
Armor: Very High
Reality: Medium
Basic Attack: Identical to in-game.
1st Attack: Hades becomes enraged with red flames, blasting the heroes with fire, Cursing them for ten seconds and dealing very high damage. Also knocks back.
2nd Attack: Hades gives two thumbs up, raising his speed by 20%. Caps at 140% increase.
3rd Attack: The ghosts in the river grow restless, dealing heavy damage to all heroes and Cursing for eight seconds.
Ability 1: Hades has a 75% chance to steal hero buffs for 10 seconds.
Ability 2: Any movement skills will fail to hit Hades. Instead, they fall into the river of death. (Example of movement skill: Gaston’s jump, Mike’s ball roll.) Enemies stay in the river for 3 seconds before they return to their original position. They are slowed for 50% for seven seconds and they can not any energy for five seconds.
Ability 3: If any enemy tries to slow, silence, or freeze Hades, they are instead knocked to the very back of the backline, where they are dealt heavy damage, take fire damage over nine seconds and stunned for six seconds.
Emperor Zurg
The sworn enemy of the galactic alliance, Zurg savages his enemies with his menacing blaster.
Available with Buzz Lightyear at 20,000 power.
Difficulty: Tough
Statistics:
HP: Medium
Attack Speed: Very High
Basic Damage: High
Armor: High
Reality: Low
Basic Attack: Fires a single shot of his blaster.
1st Attack: Sets his blaster to rapid fire, dealing medium damage with each hit. Fires a total of 7 balls, each hits a random hero. Each additional ball deals 20% extra damage to a hero who has already taken a hit.
2nd Attack: Uses his Zurg Vision feature, causing red light to radiate from his eyes. This blinds all enemies for six seconds and Studies for 12 seconds.
Ability: Zurg gains 10% attack speed when a character tries to disable him.
Gaston
A brutish war veteran and charming hunter, the super-strong Gaston packs some serious damage. No one fights like Gaston!
Difficulty: Tough
Statistics:
HP: Very High
Attack Speed: Medium
Basic Damage: High
Armor: Very High
Reality: Medium
Basic Attack: Underhand punch to the heroes, which also deals knockback.
1st Attack: Pulls out a bow and artow, then snipes the hero with the highest Reality, dealing very high damage and reducing their Reality by 75% for thirteen seconds.
2nd Attack: “I’m especially good at expectorating!” Gaston chews off a piece of a belt, and then spits it, where it ricochets between heroes, dealing high damage to each target. The damage increases by 33% every time it hits a new target. Stuns targets for two seconds.
3rd Attack: Every twenty seconds, Gaston eats a dozen eggs, increasing his Armor and Reality, as well as buffing his damage by 75%. Caps at 230%.
Ability 1: Immune to transformation attacks and True Damage.
Ability 2: Deals 50% more damage to Supports.
Scar
A ruthless lion who has committed terrible crimes, Scar savages his enemies with the help of the hyenas.
Difficulty: Vile
Statistics:
HP: Low
Attack Speed: Blistering
Basic Damage: Medium
Armor: High
Reality: Very High
Basic Attack: Bites the closest hero.
1st Attack: Goes in for a death blow (The final move he makes during his battle with Simba: A flying jump with his mouth open.), dealing very high damage to targets. This instantly KO’s any heroes below 20% HP.
2nd Attack: Roars at the enemies, dealing medium damage and Scaring all heroes for ten seconds.
Ability 1: 25% damage reduction.
Ability 2: At the start of the battle, Scar’s hyenas protect him in a group, shielding him for 75% of his Max HP.
Ability 3: Scar’s basic attack Studies for five seconds.
Ursula
Ursula uses her mystic dark magic and curses to subdue her enemies.
Difficulty: Competent
Appearance: Her giant form, wearing her crown and holding a glowing trident. The heroes fight on sea, in Prince Eric’s ship.
Statistics:
HP: Huge
Attack Speed: Slow
Basic Damage: High
Armor: Medium
Reality: High
Basic Attack: Stirs the sea with her trident, splashing the ship and dealing splash damage.
1st Attack: Smashes a bolt of lightning from the sky, Scaring all enemies for ten seconds and dealing high damage to all heroes.
2nd Attack: Stabs the ship hull with her trident, slowing all heroes by 50% for nine seconds.
3rd Attack: A tidal wave smashes into tne ship, dealing very high damage to all heroes and stunning for seven seconds.
Ability: Immune to debuffs/disables.
Liquidator
Liquidator
Difficulty: vile
Available: on blue trial invasions
Stats:
︎Max hp: high
︎Basic damage: high
︎Armor: Low
︎Reality: high
︎Attack speed: fast
︎crit: Medium
Basic attack: throws a Blob of water
Special attack 1: the Liquidator morphs into a wave and goes through enemies dealing Heavy damage
Special attack 2: the Liquidator hardens water creating a boulder of water which he rolls into the enemies dealing huge damage and stuns enemies for 4 seconds if it is a elemental based hero (fire, ice, water, metal or wind ) 6 seconds of stun
Special attack 3: the Liquidator morphs his hand into a Hammer and whacks the closest enemy dealing Medium damage
Ability 1: Liquidator has 40% chance to dodge
Ability 2: at 30% hp Liquidator has a 70% chance to crit and gains +10% attack speed for 8 seconds when he crits stacking up to 250% attack speed
What about Gaston
I really like the idea of Color-Specific bosses. Good job
Just for fun
the Eavesdropper
Eavesdropper
Difficulty: vile 1st form, Demonic 2nd form
Available: whenever player is at team level 100+ and has at least 1 orange hero
Form 1:
Appearance: A giant floating clock, every second the hour hand moves +1 hour
Stats:
HP: Good
Attack Speed: Slow
Basic damage: High
Crit: Very Low
Armor: Good
Reality: High
Basic attack: Rolls into a Enemy before bounces back
Special attack 1: Eavesdropper deals Heavy damage to all enemies and a debuff or disable based on what number the hour hand is on
1: Stuns the farthest enemy for 5 seconds
2: Curses all enemies for 7.5 seconds
3: Slows all enemies by 50% for 6 seconds
4: Heavy D.O.T for 5 seconds
5: All enemies have the armor and reality decreased by 30% for 8 seconds
6: All enemies are knocked to the backline
7: The closest enemy has it’s max hp decreased by 5%
8: Any Shields on enemies are broken
9: Any Buffs on the backline and frontline enemies are stolen and given to Eavesdropper
10: Eavesdropper Charms the 2 closest enemies for 6 seconds
11: All enemies are scared for 8 seconds
12: All enemies are studied for 8 seconds
Special attack 2: Eavesdropper makes a loud ticking noise silencing enemies for 6 seconds and stuns frontline enemies for 4 seconds
Special attack 3: Eavesdropper spins his minute hand slowing enemies by 35% for 6 seconds
Ability 1: Eavesdropper is immune to slow
In addition, Eavesdropper deals 80% more damage to slowed enemies
Ability 2: At 50% hp Eavesdropper changes form
Form 2:
Appearance: the clock face detaches revealing Eavesdropper in a mech. Arms and Legs grow out of the clock
Stat Changes:
Attack speed: Medium
Crit: High
Basic attack: Eavesdropper’s mech stomps on the ground making a clock piece fall on a enemy
Special Attack 1: Eavesdropper throws a Giant clock hand through the battlefield dealing Huge damage and knocking them to the very back
Special attack 2: Eavesdropper Jumps into the air and lands on the enemies dealing Huge true damage and stuns the midline enemies for 10 seconds
Special attack 3: Eavesdropper blasts a Huge missile out of the back of the mech dealing Gargantuan splash damage to the closest enemy.
Ability 1: basic attack permanently slows the target enemy by 5% stacking up to 100%
Ability 2: upon changing forms Eavesdropper gains immunity to Debuffs
Shout out to @PawpsicleSticks for making this topic and being a good friend
Creep-Themed Bosses
Creep Norris
A legendary martial arts master and swordsman, Creep Norris outwits and savages his enemies with quick movement and skill.
Difficulty: Vile
Appearance: A barefoot ninja creep with dark gray skin and glowing white eyes. Wears a pristine white karate suit, with a black belt across his waste.
Statistics:
HP: Very High.
Attack Speed: Blistering
Basic Damage: High
Armor: Huge
Reality: Medium
Basic Attack: Uses two silver katanas to attack.
1st Attack: Spins around wildly, spraying the heroes with ninja stars, dealing high damage on each hit.
2nd Attack: Hits the closet hero with nunchucks, dealing very high damage, knocking back and stunning for eight seconds.
Ability: 33% chance to dodge attacks.
Ability 2: For every 10% HP lost, Norris deals 15% more damage.
Ability 3: Immune to True Damage.
Ability 4: Can target invisible enemies.
The Tank
The creeps have finally done it. The Tank is a massive military engine of destruction and chaos, it takes some REALLY heavy-hitters to break down this vehicle.
Difficulty: Form 1, Tough, Form 2, Demonic
Form 1
Appearance: A massive purple military tank on huge terrain treads. The back end of the tank provides a base for a flagpole, with a gray creep-themed flag soaring on the pole. The tank is equipped with various weapons, such as a side cannon, a pair of laser machine guns, and it also has a siren.
Statistics:
HP: High
Attack Speed: High
Basic Damage: Huge
Armor: Huge
Reality: Very High
Basic Attack: Fires a fiery blast from it’s front pipe.
1st Attack: Fires a classic cartoon bomb from it’s cannon at a hero, dealing high damage to the target and DoT damage over nine seconds, and dealing low splash damage to nearby heroes.
2nd Attack: A hatch opens on the side of the tank, where a brute creep in black clothing quickly pops out. He then plays a bugle call on a trumpet, and then goes back in as the hatch flips shut. This increases the Tank’s attack speed by 150% for six seconds and drains 300 energy from heroes.
Ability 1: Takes 60% less damage from critical attacks.
Ability 2: Immune to any transformation skills (mainly Genie’s transform and Merlin’s squirrel spell), and can not be slowed over 45%.
Ability 3: At 45% HP, the Tank switches to Form 2.
Form 2
Appearance: Black smoke begins to rise from the tank, and the flagpole retracts. The Tank extends it’s body via pistons and metal supports, and a hatch on the top of the Tank flips open. The driver (A gray robot creep wearing black pants and a black sweatshirt, with a black headset and a microphone) Rises out, on a rising platform.
Statistics: 33% Increase on all stats, except for Attack Speed. The Tank’s Armor is also weakened by 33%.
1st Attack: The siren on the Tank blares a bright red flashing light, silencing all heroes for nine seconds and draining 500 energy.
2nd Attack: A front hatch opens below the main pipe. A large, nuclear missile-like rocket flies out of the hatch and hits a frontline hero, dealing gargantuan damage, stunning for ten seconds, and dealing massive konckback to that hero and nearby heroes.
2nd Attack: Two rapid fire laser blasters barrage the backline heroes with lightning-quick green beams, dealing high damage on each hit and Hexing targets for eight seconds.
Ability 1: Invincible for the first ten seconds of battle.
Ability 2: Same as previous.
Ability 3: Deals 100% more damage to Tanks.
Abiluty 4: Can not be disabled or debuffed.
Ability 5: At 5% HP, the Tank explodes, forcing the heroes to finish off the driver. The driver’s basic attacks are identical to a robot creep, and he uses a special attack which shoots a missile from his chest, dealing gargantuan damage.
Might add more later.
This would be a better time than ever to add more bosses to Invasion, with the current Invasion drama. It would definitely help make the gamemode feel less boring and repetitive, since we’ve all gotten sick of Mama Bot.
PS: I added Mor’du to the top, I’m pretty happy with how he turned out.
Yes…that wpuld be a fabulous anniversary present… Love the concept!!
Mama bot doo doo doo doo doo doo
Mama bot doo doo doo doo doo doo
Mama bot doo doo doo doo doo doo
Mama bot!
Now we just actually need a Baby Bot and a Papa Bot and Grandpa/Grandma Bot.
… pulls hair
Why should you?
This is what they’re talking about. I didn’t make a concept for them because:
A) I don’t really know anything about them. They aren’t even a regular!
B) I’m focusing more on actual concepts now, so just-for-fun ones are out of the picture. I’m hoping Perblue eventually takes notice and adds one or two.
Also, the computer I use to make these concepts decided to give up on life a few days ago, so I’ve lost everything.
Yikes, that’s happened with my device. I feel ya.
Did you even READ THE OTHERS? These aren’t hero concepts, so your “daddy bot” would be off-topic. I am thoroughly disgusting by your lack of intelligence.