Legoshi concept
Stars at beginning:
Role: Damage
Position: Front
Team: Yellow
Entrace: Legoshi slowly walks into his position, during his walk he looks around.
Victory: Legoshi gently smiles
Defeat: Terrified Legoshi sits on ground, heads down and cover his eyes with hands.
Basic attack: Legoshi hits closest enemy with his claws.
White skill: Primitive instinct
Legoshi jumps to furtherst enemy, scaring all enemies for 10 seconds and dealing to the enemy X damage. He then stays in this place.
If Legoshi KO’ed the enemy while using this skill he gain 20 tenacity for remainder of wave, up to 100 tenacity.
Green skill: Spotlight controller
Legoshi turns on spotlight, blinds all enemies for 12 seconds and dealing to them X damage.
Blue skill: Rule to protect
Every 6 seconds when enemy attempts to damage closest ally to Legoshi, he protects the ally, preventing from getting damage and instead Legoshi receive 50% of the damage.
Legoshi then receives shield which have X HP and lasts for 8 seconds, while shielded Legoshi ignores disables.
Purple skill: Sharp claws
Legoshi to addition to his basic attack damage deal X normal damage over 5 seconds to enemy.
Everytime when an ally or enemy KO’d Legoshi’s attack and movement speed increase by 15%
Red skill: Not scary as you think
At beginning of each wave enemies are scared for 12 seconds.
Each of Legoshi’s basic attack remove X reality from enemy to rest of the wave.
[Rule to protect] grants protected from damage ally 5 stacks of Hardy and becomes invincible for 5 seconds.
The invincibility and hardy stacks have a chance to fail on allies above level X.
Friends
Beast - Inner Beast
Disk
Powerful basic attacks
- +X basic damage
- +X armor
- Basic attacks ignore 20% of enemy’s armor (+20% per star)
- Basic attacks deal 50% more damage (+50% per star)
- Every 3rd basic attack stuns enemy for 1 second (+1s per star)
Finnick - Calm your emotions
Disk
Longer team buffs
- +X basic damage
- +X HP
- [Rule to protect] have 0.5 second shorter cooldown (+0.5s per star)
- Allies’ buffs lasts for 10% longer (+10% per star)
- Allies receive 3% less damage per each active buff on themselves, up to 50% reduction. (+3% less damage per star)