Live Chat: 7/3

Thanks everyone for the questions. I’m sorry if we didn’t get to each and every one, but I hope we were able to give you some insights into the game and the design process.

I hope you’re all safe and healthy - enjoy your weekend!

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We use Agile/Scrum! I’m formally trained in both, though to be honest we use fairly lose version of it that fits our teams needs best.

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We will only be adding Disney emoji blitz emojis for the heroes we have in the game.

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Yes they definitely are!

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  1. This is what Trials is for! And we added stacking badges to Trials so that you can get even more badges than you used to

  2. We are always on the lookout for heroes who are overpowered; we of course try our very best to have heroes be balanced on release, but sometimes a hero surprises us in their power once we see them being used by a multitude of players at once. When this happens, we will figure out how to make them more balanced and release a fix.

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The limit is our imagination!
In all seriousness; there’s always a chance we’ll revisit a franchise. There are just so many amazing characters from so many wonderful movies, it’s hard to make them all!

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Thank you everyone so very much for coming out to participate in our Dev Q&A! I know we didn’t get to answer each and every question, and I humbly thank you for your patience while we tried to respond to as many queries to the best of our ability in the time allotted.

If you didn’t get your question answered directly, it’s possible that it was already answered but from a different person asking (like about Kim!), so please if you have the time, read our other responses and see if they have the answers.

As always it’s a pleasure to speak with you all and have this conversation. I look forwards to the next!

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Thanks Phaldow, I’ll look into this.

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