Stars at beginning:
Entrance: M-O follows and cleans the trail of dirt.
Victory: Eyes (LED screen) change colour from yellow to party-like slide-show (intense change of colours). M-O moves his brush up and down constantly.
Defeat: M-O turns off and folds into a cube.
Basic attack: M-O knocks the closest enemy with brush
White skill: Clean the dirty ones (fantastic damage)
M-O charges through enemies dealing X damage, removing their buffs and then knocking them backwards.
Removing a buff has a chance to fail against enemies above level X.
Green skill: Keeping cleanliness
M-O heals allies for X HP and removing all negative effects from them.
Blue skill: Obsessiveness cleanliness
M-O dodges every third negative effect and reflects them back to all enemies.
This skill has a chance to fail if a negative effect was from the enemy above level X.
Purple skill: Consequences of dirt (fantastic damage)
Each expired or removed positive effect on enemies causes electric shock on them which deals X damage and stuns for 5 seconds.
Red skill: Perfection in the profession
When M-O won’t dodge the negative effect all enemies have their attack and movement speeds slowed by 40% for 10 seconds, it stacks with each use and slows enemies up to 200%.
Reflected negative effects have increased duration by 20%.
Increased duration has a chance to fail on enemies above level X.
Additional stat boosts:
+X healing to [Keeping cleanliness]
EVE - Keeping the City clean
Hardy stacks from [Keeping cleanliness]
- +X HP
- +X true damage to [Consequences of dirt]
- [Keeping cleanliness] also grants 2 stacks of hardy
- The cooldown for [Keeping cleanliness] is reduced by 1 seconds (+1s per star)
Moana - Oceanic tidiness
No buffs on enemies after [Clean the dirty ones]
- +X reality
- +X SP
- After activating [Clean the dirty ones] enemies can’t gain any positive effects for 0.8 seconds (+0.8s per star)
- 3% shorted duration of disables on allies (+3% per star)