I think you meant Disney. I’m also sad that my question was not added. Oh well. Maybe next time.
-
more gems, gold, stamina etc for checkin rewards and maybe 3 vip belts for daily video
-
more stamania with each gem buy (ie if spend 100 gems, it’s more stamania then if u spent 50)
-extra point multiplier for contest scoring
-badge bazar/shop larger discounts
-extra drop rate of shield power and key drops for city watch
-extra drop for red skills (either in coins or ability to spin for)
- guild contest perk (orange perk)… start with x multiplier for surge (like start with 5 , 7, 9, 11, etc instead of 0)
But Still…The 6-12 Rank guild are being punished, I mean If They wont win war…People leave, And Go to top guilds only…
I m the co leader of Top 7th guild at s2 and we have been punished for being good rank at legendary past season…Like We got top 6 guilds 6 in a row…Even the 6th ranked guild dvcn and 5th ranked wayfinders are suffering and have got to silver/gold barely.
How Server Merge Help? They dont just vanish 6-13 guilds, It may decrease problem of matchmaking but… Still there are guild who were 7th 2 months ago and now 50th
@Polaris the problem with the merges is indeed screwing up the matchmaking.
Because top guilds at rank 1-3 could have suddenly become 6-12 and their chance of having decent wars was done for.
Also, this needs to be said:
Why can resources only be consolidated during merges?
If there was a designed time for consolidation outside the merges than:
- Managing them will not be such a hassle and a lot of requests done
- It hardly makes sense to only do them at merges because
a) there is only a certain amount of servers which when merged (say 1-5) can´t be merged with anything without severe consequences (13+)
b) if someone has alternate accounts (arguably the best way to fight unevenness of badge bit balancing), they will just keep snowballing them till the merge either way… making the merge consolidation of resources useless, since doing it more often will reduce the time needed for it
OTHERWISE, just fix the balance of badge resources and whenever one has two or more accounts at one server attached to one Google Account, ban the smaller one(s) ASAP. Since the smaller one(s) will always be the “alt(s)”. But yes, I have yet to see some resolution of badge cost balance YET.
This is really too bad that Challengers were retired - I didn’t know. Any plan to add two new challenges in weekly book 18 to close it off since it is still saying “coming soon”
Thanks!
Can someone find anything about Disney+ Originals characters in the Live Q&A? I am just curious if that was answered.
I do not believe it was. You can Ctrl F and look for it if you like.
Nobody knew, this is the first we’ve heard of it.
Really? I could’ve sworn they announced it a while back.
I might be thinking of something else, though.
Interesting… DSA just got an update with Chip, Dale and Gadget. Hope it will happen as well in DHBM.
Double beans: to balance out the heroes. You have to aim at the level of DASH. Dash is grad S teir for his amazing red skill, he is weak at the start but gains considerable power. All starting heroes need to be prefromance match to dashs level.
I like the fountain wishing well. The blue fairy from pinocchio should come down sometimes and grant you a wish. Like a hard to earn badge etc…
Or add Pinocchio heroes…
I like the fountain wishing well. The blue fairy from pinnochio should comw down sometimes and grant you a wish. Like a hard to earn badge etc…
Fountain of Youth
Lol i imagine pinocchio’s nose would make and excellent weapon.
Pirates… yeah that would work too.
Pirates… yeah that would work too.
Something like “supposedly” in AFK Arena came to my mind.
Basically if you have raised a super bad hero, you can derank it to the last “full” rank (so if you have red+19 hero you can derank it into red at most, yellow+something to yellow only).
It will give back the badges crafted for the hero.
The premise of Fountain of Youth in PotC was that a person drinking from a chalice with a tear gets all the “years” of the other, who drank from a chalice with just water.
Thus returning the badges would be equal to the hero “who drank from a chalice with just water” (although not killing them of course )
Something I have noticed today:
For invasion for example, is it on purpose that there is no team that can one shot the Blue Invasion bot since Wasabi was nerfed and Kermit’s Jumba-bug was fixed?
- [DoubleBeans]: We like to maintain some challenge with Mama Bot. One shotting her is something we consider a little too game breaking.
Mim team is a technical one-shot, just need 3*flames+blue skill level. There is nothing as reliable as that in other weeks. So her “change” was kind of good in the matter of not being able to one-shot infinite bots.
Could you make the Mod Power scale after Tier 35 as it does before that one? Could you add additional reward for “Helper”? My idea is 1-2 Team Crates for heroes of the team powered-up in the week.
- [Commander Jack]: Good suggestion…it might be something we can consider adding to the Progress Tier rewards at some point.
Still makes more sense to put it as Helper reward instead of the power-up @CommanderJack
Since Helper makes players directly benefit from helping their mates with defeating their (small) bots which give only a fraction of points…
Also, as I said in the proposal, the Team Crate THERE should be DISABLED for Guild Bots. For obvious reasons. Only attacking a guildmate’s bot would count, thus players can choose - points or some crates. I confess it might be used to gain hundreds of crates if wise, but so can be Breaker Quests for even a billion of gold or more.
CW is becoming too hard as our enemies’ Red skills are scaled too high. Most of the time they have max red skills making it impossible to defeat. Is there any chance red skills will not be scaled in CW,just the other 4 skills?
- [Leaf]: we are looking at ways we can ease the use of Epic City Watch after Yellow Rank releases.
I would advise there disabling Red Skills in City Watch, SURGE (mainly) and FRIEND CAMPAIGNS (absolutely!)
I hope this will be answered someday:
Could we consolidate the weekly rewards of Challengers a bit?
- Right now, one can get more when subsiding at Challenger III (Arena/Coliseum, does not matter) to be in Challenger III and win it than being in Challenger II. The reason is that Rank 11+ or Rank 21+ Challenger II weekly rewards are worse than Rank 1, 2, 3 or 4-5 in Challenger III!
- Narrowing every Challenger Tier Weekly Rewards to: Rank 1, Rank 2, Rank 3 and Rank 4+ only. Rank 4+ of each Challenger Tier will be higher (or at least the same) as the Rank 1 of a tier below, thus making the calculations of whether to intentionally not promote or promote just slightly unnecessary.
, me gustaría qué fuera más Fácil poder Ascender a los Héroes Ya Qué piden Demasiada Resistencia y es muy Difícil Avanzar de Nivel de Equipo Ya Que pide 15,000 puntos para subir de nivel