Nanny McPhee concept

Nanny McPhee

Stars at the beginning: :star2:
Role: Control
Position: Back
Team: Blue

Quote: “The person you need is Nanny McPhee!”

Entrance: Nanny McPhee walks towards her position and then reveals her magic stick.
Victory: Nanny McPhee change her look to the true appearance, and around her is gently snowing.
Defeat: Nanny McPhee’s cane falls and later she disappears from the screen.

Basic attack: Nanny McPhee hits her staff on the ground, making little sparkles which move to closest enemy dealing damage.

White skill: Controlling the situation :shield: (true damage)
Nanny McPhee uses her magic, causing charm to 2 random enemies for 10 seconds and stealing 30% HP from an enemy with highest HP.
While charmed enemies have a 40% chance to stun enemies for 12 seconds when damaged them.

The charm has a chance to fail against enemies above level X.

Green skill: Farm animal stampede :fist: (normal damage)
Nanny McPhee summons farm animals which charge into enemies, dealing X damage, stunning for 7 seconds and knocking them back.

Blue skill: A little Telekinesis :sparkles: (fantastic damage)
Nanny McPhee uses power of telekinesis to knockback nearest to her 2 enemies, knocked-back enemies knock back other enemies and dealing damage X damage to them.
When enemies are knocked back to the farthest possible place they’re stunned for 12 seconds.

The stun has a chance to fail against enemies above level X.

Purple skill: Behave or beware
Nanny McPhee can’t be KO’ed first if she isn’t the only hero on the fight.
When enemy knocks out ally the enemy which knocked out ally is stunned for 10 seconds and have reduced armor and reality by X for the remainder of the wave.

The stun has a chance to fail against enemies above level X.

Red skill: Extended lessons
When enemy knock out one of Nanny McPhee’s ally she become invincible for 6 seconds, and the ally with lowest HP become invincible for 3 seconds.

When Nanny McPhee’s HP falls below 50% each time she deals basic attack random ally gain 1 stack of hardy.
For each stack of hardy on allies, Nanny McPhee takes 3% less damage.

Giving hardy to allies has a chance to fail on allies above level X.


Violet - Super Nanny for super kids


Stacks of hardy on the beginning

  • +X HP
  • +X SP
  • Nanny McPhee and allies start each wave with 2 stacks of hardy
  • Allies have 2%, up to 50% to ignore disables and not losing a stack of hardy for each stack of hardy on them. (+2% chance to ignore per star)

Merlin - Bag sized magic


Weaker enemies after disables

  • +X HP
  • +X reality to Nanny McPhee and allies
  • Each time an enemy is disabled all other enemies lose 3% basic damage; up to 60%, 3% armor; up to 80%, and 3% normal crit; up to 50%. (+3% per star for each)
  • Nanny McPhee’s basic attacks have 5% chance to stun enemy for 5 seconds (+5% per star; +0.5s per star)

We need Nanny Mcphee! This is a great concept!

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