PerBlue, let's talk

I think I might have realized something that could maybe be interesting for you to take into account in terms of the badge grind.

These days we usually now and then get Badge Booster crates and Badge Bazar token in the Contest Progress Rewards, usually between 10-20 Badge Booster crates in the server I am which does improve the numbers of the rate we gain badges.
In terms of contests there are also the Guild Contest which usually give a fair amount of badges, even if not always the badges we want the most they still help the badge grind.

These 3 factors should improve your numbers and not be as disheartening, even if the stamina yes the grind itself for badges should be accurate with your numbers.

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One other thing would like to touch on in terms of the overall badge grind, is that based on what I have noticed in the game is that we haven’t had a special Badge crate like the Hero Chip crate for a very long time now. The special Badge crates usually gave decent badges for high near max leveled players and were a great help in terms of helping us players catching up.
I don’t know the reason why the special Badge cates are so rare these days, but I think having at least once a month would be good and beneficial for players and help the Player Satisfaction some.

Badge bundles for diamonds are also something I haven’t noticed for a really long time, probably longer since than the last special Badge crate. The Badge bundles for diamonds wasn’t that uncommon back in 2018 at least and appeared from time to time, but these days they seem non-existent.
I did however see a badge bundle for real money a few days ago, so one can hope the badge bundle for diamonds might come back if the badge bundles for real money start to become more frequent again. Before when the Badge deals for diamonds appeared they had semi-new decent and useful badges, while the badge bundles for real money had newer and overall better badges which I think is fair enough as then people who don’t spend that much can still get extra badges.
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Given what I have talked about PerBlue has a number of ways they can help the badge grind, but the most effective ones as in the special Badge crate and the Badge deals for diamonds they haven’t done in a really long time now which I think might be why people feel like they they are more behind in the badge grind than they otherwise would have been.

While the stamina scaling issues should be addressed, in the meantime if Perblue can offer us more special Badge crates and/or Badge bundles for diamonds would be great help in order to help us players have a more stable badge economy.

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I have an idea about stamina scaling… how about to change it from a 6-8-10-12-14 system to a 4-5-6-7-8 system? At each point a loot would cost 33%-43% less.

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That could be a pretty good idea and help a lot :-).

I like the idea and have thought about the idea that the base stamina could be reduced to 4 either by update or Guild Perk. While of course through an update would be best as then everyone can get it, but still even if through a guild perk it is still something and will definitely improve the badge efficiency ^^.

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Aan update would make it a permanent Double Drop situation compared to what we have now.

Guild Perk would be efficient for Guilds with a lot of GI, but those that are rather low would get nothing, making the experience more condensed.

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Yeah, at least for earlier chapters, like at least chapters that are 10 if not 5 lower than your current chapter could have permanent double drops.

I know there are some guild perks for double drops, but like 3% is really little. Would have to be at least 5% I think to feel somewhat worth it to get it in my view.

An on perks, we do need new Guild Contest Perks soon as they are soon filled up in just a few more Guild Contests.

We need continuation of the normal perks already in the game. Most of all double team XP for up to level (cap-10) as is the stamina guild help. Let’s renew the Guild Perks!

The guild I am in still have more normal guild perks to do, but you are right that it is probably about time to add more guild perks as there probably aren’t that many interesting left.

They should probably either expand or add a guild perk that allows players up to level 150 to get Double Team EXP since the perk are a bit old now.
A new or expanded guild perk in terms of being able to store more City Watch rides and or more Extra Attacks in Guild Wars.

How about 35 Epic CW keys as a continuation of Guild CW perk.

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Secondary loot drops where always “hidden”, even in Dragon Soul back then.
Makea short list of the coveted items and that’s it.
The game is cluttered with too much information already and looks very messy.

I did mean an extra tab for it or an own page that shows what badges drops from each stage.
Something like this in the game at least would be nice I think as it would help make the badge grind a lot more convenient :-).

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@Polaris any word on addressing these issues or the State of the Game post?

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So this last patch was supposed to increase gold from the buy more, I dont really see the x4 aspect of it :joy:

I’ve put them into the State of the Game post, and I’m hoping to post that today.

This increase wasn’t communicated properly. I apologize for that.

The gold in ‘buy more’ isn’t just a set amount, but runs through a calculation that includes the level scale. In this case, the base amount wasn’t increased but the level scale was increased by 4x. Again, I apologize for the patch notes not presenting that correctly. I’ve confirmed that the scale was increased by 4x, so the amount of gold being distributed is correct.

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Hopefully! :smiley:

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Thanks for informing us Polaris and hope you manage to post the State of the Game post today if you are able to :-).

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Reviving this topic.


@Polaris excuse me? I got 1,005 surge tokens in standard before an endless started… now 630. Is that a joke for more effort?
I guess I am getting S2 and S9 vibes already. The token amount is just meh. Should be doubled as gold did although I couldn´t really get hold of how much gold I earned in the Surge. That should be clarified. I know something is gotten when defeating the line up and something stored. I believe we should get the data of how much we “earned” as well as the stored.

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The gold amount on that screen is the bonus gold for the end of the Surge. The gold that you collected from the individual district battles is not included in that total. During the Surge, you can see how much gold you’ve earned from the districts on the overlay at the top:
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The number of tokens awarded is based on the number of regions cleared. To earn more tokens, work with your guild to clear more regions.

In such a case, I´d suggest dropping one region from being able to progress further in the new Surge.
One still has to clear four out of 6 regions for the new “wave” to come. But the key with the new Surge is that instead of clearing (N-9) areas depicted… as was before… we have to clear (N-5).
I find this a real problem of why people earn 50-60% less surge tokens than before with the same, if not higher effort.

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The scaling of stamina to craft badges must be addressed! If cap raises keep coming then the resources should stretch farther when increasing characters.

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With the new map in Endless Surge, you should get a new wave by clearing 3 regions, not 4. If it’s still asking you to clear 4 regions before starting a new wave, that sounds like a serious bug.

As for the tokens, just speaking from personal experience: before Endless Surge, I’d generally get from 700 to 1000 surge tokens, depending on how hard the surge was that day (about half the time, we’d clear 20 waves). I’ve been getting more or less the same number with Endless Surge ever since it started, though now it varies from 600 to 1200. I think if you clear as many waves in the new surge as you did before, you should be getting about the same number of tokens, so that may be worth keeping an eye on, if possible.

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