Right now, during the Fortify the Network I realized that we do get Pro-Player and Anti-Player measures from the dev team in infrequent times.
First of all, I would like to send my applauds to the team for a great Pro-Player measure in the terms of spending diamonds and getting some progress (Level Up Crate, Slinky Crate) - those should be true for every Fortify the Network contest. @Polaris
What I find an Anti-Player measure is giving out double drop event before the weekend contest. The team several times launched double drop event on Sunday, which is an ideal time, other times (like the current one) before a weekend contest. How is that so?
I could go further in there, adding for example double gold from City Watch just before a City Watch event etc.
Polaris, I also wanna ask few questions, if you can answer them.
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How are the times and means of a bonus event decided? Are they randomised or willingly done by the team?
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Is there a way to simplify the progress rewarding in contests to the extent that at least all top 25% players can get them?
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Is there a plan to eliminate some bonus events and add some new ones? If yes, can players participate in the process? (Either choosing some or actively adding ideas in a topic regarding Bonus Event Utility)
Thanks in advance.