I guess
I didn’t mean to compare them, just saying more traps + Donald disk could be really powerful.
Sometimes I forget that Bo even has one, she is always the first to go down
They’d need it
She’s practically useless anyways after her nerf…
About Huey, Dewey and Louie I would say is potent enough for me usually to be useable, but of course could have been better. With Amelia they might get a lot better I think, since their Blue Bear Trap skill will be activated more often, that way increasing their overall attack and speed, as well as more stun/crowd control potential :-).
In terms of Woody he is a character that has really high potential thanks to his Red skill, but unfortunately need a refresh to be useful attack wise. He could still be okey utility backup character even without a refresh if enough protected. A bit like Wall-E to say with his low-ish power out-put, but really high utility.
They can’t have more than 6 traps. When they have 6 traps on the battlefield they can not ride their skateboard
Kira has a point tho. They will never have 6 traps against a full team, usually at least 4 hit.
Ah, not sure if I have noticed that, but if so I assume it is good to have a character with knockback.
Still, thanks for telling me :-).
Phaldow@ Thanks :-). As for if many hits depends, but if you have a character with knockback or similar it should help to lessen the chance of 6 bear traps being placed in such a sense that they hit no one. I am not sure if I have a really good knockback, but Hercules will work for me even if it is a back and forth.
Merlin
Medieval Tricks
“Teacher’s Pet” now ignores enemy’s tenacity and evasion. Merlin gains 10% attack speed, X basic damage and X skill power every time an enemy gets transformed into a squirrel.
Merlin shares 25% of his energy gain with allies.
Energy share with allies has a chance to fail on allies above level X.
Additional Stat Boosts:
+X HP
+X SP
+X damage to “Medieval Muddle”
Medieval.
Also: shouldn’t enemies in squirrel form have their active debuff timers paused while a squirrel? That would be interesting to work with.
No.
Also OP.
Yes.
It isn’t that OP, even so, he needs powerful red skill.
How about ingores 50% of enemy’s tenacity?
I guess the SP and Speed buff is fine.
How about 10% energy gain?
The energy gain is fine.
Though I think it should just ignore tenacity OR evasion
This seems like the better option
It will still have wide range of counters - hardy stacks.
More than Mulan have now - Timon and Shank.
10% share is nothing.
I need to agree with this. Merlin gains energy really fast but there are still a lot of ways to reduce it.
That’s a very wide range
Jack Sparrow
Cursed Treasure
The first time Jack reaches 1 HP, he becomes berserk for 7 seconds and gains 3 hardy stacks. When the berserk expires, Jack gains 10% attack speed, a 5% chance to dodge attacks and 5 armor negation for every time he was hit while berserk. The chance to dodge cannot be higher than 75% and the speed cannot be greater than 200%.
The chance to dodge cannot be greater than 50% against enemies above level X.
Additional Stat Boosts
+Y armor negation(scaling off level)
+Basic Damage
+Armor
Well… I love the idea, but tbh it is WAY too OP. In 10 seconds they can hit him a ton of times. Would you like to end up against a Sparrow that negates all armor, has 500% attack speed buff and has a 95% dodge chance, considering that even if he got hit once he’d just heal the missing HP with his Barbossa disk?
I’d say just the speed buff would be enough, maybe cap it to like 200%. Or maybe you can keep the dodge, but 95% is way too much…
As for negation he gets it from passive stats so why also including it in the skill?