How about 75% on the dodge chance cap?
50%
Peter is already a trouble. And more will be broken.
Reduced berserk duration, capped speed and reduced dodge chance cap.
Merida
Princess Bravery
Merida’s arrows from basic attacks will now go through all enemies. Merida gains X basic damage for each basic attack which she performs on the fight, 50% of this bonus is carried between waves. Merida share 40% of her basic damage with allies.
Merida gains 180 (+1 per level) armor negation after activating “Pride of the Clan”.
Additional Stat Boosts:
- +X BD
- +X SP
- +10 crit damage (+1 per level)
Shouldn’t Merida be “precise” with her red skill? I mean, she is an archer.
She doesn’t have to be.
I agree. I think it would be cool to have another hero besides Jumba who uses this effect. But other things also do work well.
The only heroes so far that have precise are Jumba and Mr Incredible and that’s it. I have hopes that other heroes will also have this ability.
That’s just Amelia’s purple skill.
What if each arrow ripped 2 Tenacity from enemies, up to a max of -40 each? That’d be useful for her El disk, and open up synergy with Control heroes.
I want Merida’sRS to be OP so that she would be beneficial to use.
And here we’re! Almost all heroes have red skills, amazing!
But as many people notices, just as old heroes are worse, that old red skills are also bad, and deserve their refresh!
Madam Mim - Magnificent and Marvelous
- Increase amount of starting energy to 200
- Remove the level restriction to gain the starting energy
- Add: Allies gain 200 energy whenever Madam Mim or an ally uses their active ability
Bo Peep - Not Toying Around
- KO’d enemies will trigger the bonuses instead of KO’d allies
- Add: Knocked back enemies lose reality
- Increase the additional bonuses [x2]
Yax - Total Relaxation
- Yax will steal the reduced energy from enemies
- Add: Yax’s ‘‘Natural Healing’’ will grant himself and allies one stacks of hardy, this increases by one additional stacks of hardy with each subsequent use.
- Add: Yax and allies receive 35% less damage from all sources if they have 3 or more stacks of hardy
- Increase the additional bonuses [x2.5]
Belle - Looking For Adventure
- Remove the level restriction for the speed bonus for allies with +2 stacks of hardy
Vanellope - Racing Ahead
- Add: Immunity to all slows
- Add: Vanellope gains 80 reality negation, this increases by 1 per each skill level
Basil of Baker Street - Wise Observation
- Change: Now each 3rd dart will now apply DoT debuff; including from the active ability
Anger - I’ll Show You
- Change: Anger will be able to apply saps to enemies with all roles
- Remove the level restriction to apply saps
Not to mention even some new Red Skills are just not good (Jack Sparrow for instance or, well, at least 2/3 of it).
Looks good! Do you plan on making more?
You should also remove level restriction on Gizmo’s red skill as well.
No. All you need is a few heroes with conservation, and suddenly you have a team that can stall out battles by spamming their actives on loop.
Oh no. Finnick and Yax! …
You have saps and energy stealers for this, and this would be level restricted.
Ironically, that could make good synergy with Merlin
Maybe an idea for Aladdin could be to remove the damage restriction to control enemies only from Magical Carpet Ride and instead have it deal damage to all enemies
Might as well throw in the last 5 ideas right here:
Darkwing Duck: Night’s Terror: Whenever Darkwing Duck uses Shadow Stalker , he’s now “Precise” for the rest of the battle. He now also uses Knockout against the enemy with “Most Wanted” effect. If he damages a enemy with Most Wanted with Knockout , it cannot be dodged , evaded or be reduced by tenacity. Most Wanted is given to an enemy who is doing the most damage.
Jafar: Cowardly Snake: Every time an Jafar blinds an enemy using “Whirling Diverish , they’re now have a 20% chance to be sapped , 30% to be stunned , or a 45% chance to be cursed. If Jafar removes a debuff or a disable while using his basic attack or by “Whirling Diverish” , he now deals an additional 250% damage to the enemy per debuff or disable removed.
Peter Pan: Cleansing Light: All of Peter Pan’s basic attacks , Air Parry ,Blinding Light , and Fairy Dance now has a 75% chance to remove buffs from enemies and heals all allies by 40% for each buff removed.
Merlin: Medieval Trick: Every time Merlin or an ally does a critical strike , the additional damage increases by an additional 150%. Teacher’s Pet now lasts 6 seconds longer against Control role enemies and 10 more seconds against tank role enemies. If an ally becomes invisible from any source , Merlin also increases his allies’ attack and movement speed by an additional 80%.
Timion & Pumbaa: Grub Hub: Hukuna Matata now also grants allies 10 stacks of Hardy , 70% increased attack and movement speed , X Crit Damage , X Evasion , and 250 Tenacity. “Bombarider Beetle and Bug Run now also shreds an enemy’s reality by 90%
For this to work Shadow Stalker would have to trigger only once per wave, but it doesn’t
Then that’s defeat the purpose of the blind…
Since when does he remove debuffs from himself?
No.
We got Beast disk for that…
Copyright
We already got Baloo, but even he’s more balanced than that. NO.
No. Noooo. NOOOOOOOOOO
Since when can you shred 500% of 100%?