Red skills ideas [refreshes!]

Why not? It’d only really come into play with linguini, tron and baloo.

That would defeat the purpose of ‘hardy’.

The first hardy would take effect. What if I made it to where it only occurred every 3rd time hardy blocked a disable?

I think you should change it to make it that WALL-E’s garbage cube ability applies a stack of fatigue.

I want it to have something to do with countering hardy. Maybe the cube removes the hardy?

No. Give it ‘Fatigue’ rather than ‘hardy’ removal as it’s more of a Control ability.

Just make that your idea as a red. I’ll take criticism on it, but I don’t want someone completely redesigning it for me.

You tried same thing on me :no_mouth:

I didn’t redesign it and turn it into my own skill, I just said it was op.

And what would come from this and their buff which triggers only once per wave if it gets removed?
Nothing.

With your suggestion, it’d last 1/3 of the fight (2/3 with disk) with no way around it. Not conceptually bad, but it needs a counter or a way around it.

Fantastic damage.

In other words, basic attacks, normal damage users, and crits would be no more. They’d bully more characters with that than tron does.

On my RS concept, there’s an option to just not use hardy and use another disable counter like Donald or Goofy(Mi), whereas there isn’t really an alternative to using damage.

WALL-E

Clean Energy

WALL-E and his allies gain two stacks of Hardy every 4 seconds while above 600 energy.

Whenever WALL-E or an ally blocks a debuff or disable, they gain 100 energy.

+X Max HP
+X Skill Power
+X damage over time from “Extinguish”

Maui

Master Navigator

“Shark Bite” also damages nearby enemies for 25% of the amount.

Maui and his allies are invincible for the first 4 seconds of combat.

+X Max HP
+X Skill Power
+X healing from “Psych Up”

3 Likes

You can use Mr. Inc and counter them too.

But let me edit a thing you just won’t leave me in peace. :eyes:

I did leave you in peace until you brought it back up.

Full immunity from remove —> immuned to first 4 tries of removing.

1 Like

But I did fix it to where the hardy removal is limited to his box and now if enemies don’t have any fatigue, they still receive 1.

No one should have ever the abilty removeing hardy from enemies anotherwise it will be too broken hero and ruin good charthers who useing it

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