You do realise that disables remove hardy, right? So are you suggesting that no character should be able to disable an enemy?
Bye bye, Control Characters!
Merlin
Magical Wonder
If Teacher’s Pet fails against an enemy for any reason, Merlin removes all buffs from that enemy and applies them to himself if possible and reduces their evasion by 20.
Whenever an ally receives a crit, that ally and Merlin gain 50% more energy for the next 4 seconds. This does not stack.
The energy boost has a chance to fail against allies above level X.
Additional Stat Boosts
+Skill Power
+Reality
+20 normal and fantastic crit and crit Damage to allies
Timon & Pumbaa
Sensitive Soul
Whenever Timon and Pumbaa Damage an enemy with a basic attack or if a crit fails against an ally, Timon and Pumbaa apply a stack of “stench” to them.
Enemies with a stack of stench cannot remove buffs from enemies or debuffs from allies and lose 10% of their armor for every stack. A stack of stench is consumed for every hero they attempted to remove buffs or debuffs from and no hero can have more than 8 stacks.
The application of stench when a crit fails has a chance to fail against enemies above level X.
Additional Stat Boosts
+Max Hp
+Reality
+Hp healed per second from Hakuna Matata
I don’t like this. This is a bit too OP even for Mulan…
Not many heroes have special buffs and debuffs…
I’ll balance that. As for the other part, I think it’s alright since musket does have a point that buff removal needs a counter, but complete immunity isn’t the way to go about it.
I have one idea (not for a skill name though)
HERCULES
Hercules and his allies have their energy gain increased by 80% while they’re invincible. Hercules’ invincibility from “True Hero” can’t be removed.
HP buffs from “Wonder Boy” are also applied to Hercules’ allies, and are 30% more effective for each subsequent use. The HP buff from “Wonder Boy” has a chance to fail on allies above level X.
Additional stat buffs
- Max HP
- Skill Power
- Max HP increase from “Wonder Boy”
Hercules
Zero to Hero
The first time Hercules reaches 1 hp, he is granted his godhood, causing him to immediately use “True Hero” and gain X skill Power, 75% stun length and he grants allies Y armor while he is invincible after using this.
When Hercules takes 15% or more of his max hp or he deals 15% or more of an enemy’s max hp in a single it, he applies 1 stack of fatigue to the enemy for every 15% dealt.
The fatigue is level limited.
Additional Stat Boosts
+Max Hp
+30% damage to enemies per fatigue stack they have.
+Damage dealt by “What Goes Around”.
Stitch
Enhanced strength
Stitch studies enemies for 7 seconds every 3rd basic attack.
If Stitch hits the same enemy again on the next basic attack he deals 75% more damage.
“626 scuffle” removes 75 energy from the enemy (or enemies if you use the MH disk) for every 10% health the enemy is missing.
Additional stat boosts:
- +X Max hp
- -4 second cooldown for "626 scuffle
- +X more damage from “Slobber”
Timon and Pumbaa
A wonderful phrase
“Hakuna Matata” grants allies 50% improved healing, this includes healing from the buff itself.
If an ally drops below 50% HP while “Hakuna Matata” is active the ally gains 5 seconds of invincibility and the Hakuna Matata duration is extended by 5 seconds.
This buff and Hakuna Matata have a 60% chance not to be able to be removed or stolen.
The chance to not be able to remove or steal the buff is reduced against enemies above level X
Additional stat boosts
- +X skill power
- +X Reality to Timon and Pumbaa and allies
- +X more healing from "Hakuna Matata
I like this ideas!
Ngl for the team I have for T&P, I kinda want Hakuna Matata to give hardy.
But this is good too
Leaving this buff removable won’t change a thing.
No. This would make them uncounterable and a little unfair. At least make it be a chance for the buff removal to fail.
does 60% chance to be removed sound good?
Stitch has no armor negation as of now. So… this buff is practically useless
Hmm… how about for every 10% Max HP the enemy is missing?
Interesting…
How about SP instead? That way the healing is stronger
Peter Pan
Lost Boy
Whenever Peter dodges an attack, he steals 1 buff from his attacker.
For every buff Peter has, he gains 10 Fantastic Crit and parries 1 second longer with Air Parry for every buff he has when the skill is activated.
Additional Stat Boosts
+131 Fantastic Crit (+1 per level)
+Max HP
+Damage per swipe from air parry.
This skill is very bad but this part is awful. The fantastic crit I can get over but with heavy buffing teams Peter could duel for a really long time.
Where did you come up with that number?
And 10+ the skill’s level means that the Fantastic Crit will be enough for the crit buff to be meaningful.
Not if he scores the KO. When he KO’s his target he immediately finishes dueling. This was just to make sure he finishes the job.
That does not answer my question. Why 131?
10 + the skill’s level. It’s such a high number since he didn’t have any Fantastic Crit to begin with.
I edited it to specify that it does scale off level.