Riley hero idea?

all damage, debuffs, health, etc, is up to developers

Riley from inside out

Stars: :star:

Role: control or support

“What is your problem! Just leave me alone!”

Entrence:
Riley enters the battle field texting her friends on her phone with a back pack on when she gets to her position she puts her backpack on the floor.

Defeat:
Riley kicks her backpack and drops her phone she picks the phone up. She bends down to get it. Than dissapears.

Lose:
Riley opens her backpack picks up a hoodie, puts the hoodie on and the hood up, and walks away. A bus noise can be heard in the background

Basic attack:
Riley takes out her hockey stick and hits people with it stunning them for 0.2 seconds dealing very little damage.

White skill: And she goals!
Riley hits her hockey pucks into the air and hits a goal, each of her teammates congratulate her, which gains health and energy.

green skill: Storming off
Riley gets mad, her face turns red in anger, Riley let’s out a giant scream, dealing damage to each enemy and scares and silence the enemy’s, each debuff added heals Riley.

Blue skill: Emotion overload
Riley gets a mood swing this attack goes in a order between 5 emotions Joy, Anger, Sadness, Disgust, and Fear

Joy: Riley let’s off a big smile! She gains the courage to fight back, she gains energy and health if needed

Anger: Riley uses her basic attack and swings at all enemies stunning them all for 1.0 second and dealing damage.

Sadness: Riley puts her hood on and leaves the battle field 1.5 seconds later she returns in a bus, the bus hits all enemies dealing damage to each enemy

Disgust: Riley attacks the enemy with the littlest debuffs, dealing some damage and giving that enemy a random debuff of either, lower energy or lower max health.

Fear: Riley runs behind all of her allies. She sits their scared healing health and energy to herself and over time heals the enemy tanking the most damage.

Purple skill: Back Talking
Before Riley uses her green skill she yells at the enemy and back talks scaring the enemy, the enemy also gets stunned.

Red skill:Feelings Can hurt
Mood swings you can choose which mood swing Riley has each time per each mood swing Riley has she gives her tankiest teammate more health

When Riley uses her green skill she gains confidence, causing her to get more energy, health, faster and more armor and reality.

Friends ships:
Riley and joy: Outside In?
Per mood swing Riley has her basic attack gains 0.1 second of stun

Riley and Violet: United feelings
When Riley enters battle she gets a mood swing right away.

1 Like

This is a good concept and looks like it took some time. That being said, what’s up with the defeat and lose? Shouldn’t it be defeat and victory?

This doesn’t seem all that powerful. The stun is way too short, and why “very little damage”?

Also, if the basic attack stuns, then it should be listed as a passive effect in the White Skill.

I think you mean, “And she scores!”

… So do her teammates come in from off-screen?

Also, the healing needs a variable, and the Energy needs a set number on it.

lets*

How long do the Scare and Silence last for?

And again, variable for the healing.

This is a clever idea, but it’s missing all of the variables, number values, and time durations needed for the effects (and the time effects you do have are way too short).

Then what is the point of the Scare in the Green Skill if she is just going to Scare using this effect first?

This… doesn’t make a whole lot of sense to me.

Again, specifics are needed.

You also forgot the 3 stat buffs that Red Skills give.

These do not really work as disk effects.


I suggest reading this guide for more advice on how to improve your concepts.

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