Unfortunately this will be the case for most of the things we suggest to help players enjoy playing more, which would lead to them play longer and possibly spend moreā¦
That would be a good idea,getting the same cosmetic and moving it sliver tier then up to gold tier is perfect
Canāt wait for next week, and to read all about these new guild perks, in patch notes 5.3!
Used to be very rewarding to hire mercs now not so much cause of the crazy amount of gold needed everywhere,
doesnāt help campaign still only gives at most 7k gold a node when badges cost 100 mil+ to craft
Might as well get rid of the merc feature if you wonāt lower the cost of them
So with 5.3 coming today, letās see possibilities:
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Friendship stamina adjustments - improbable
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Stamina soft cap - hopeful, but possibly not
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Yellow Rank QoL - definitely not
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Commas for large stat numbers - already implemented in some places
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Event crate reward adjustments - sigh already adjusted apparently
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Mercenary cost review - sigh confirmed not to be adjusted
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Challenger Arena Changes - 3.5 years of feedback given, nothing has come of it, so not happening soon
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New guild perks - really hopeful, though based on experience this will be pushed back againā¦
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Emerald rarity - quite possible to get some more information on this, even though NO ONE ASKED
Soā¦ meh
Also given that the roadmap has once again become a forgotten piece of furnitureā¦ maybe there is something new comingā¦
I would rather addā¦ what for? There were deals that gave tons of friend stamina consumables, yet the overall economy canĀ“t be adjusted. LOL
The whole stamina economy for F2P is still 10x less than what IĀ“d personally like (being able to give 6 current badges on 1/4 of roster = 50 heroes with 6 Y30 badges in a month)ā¦
IF this was for stamina then itĀ“d be nice. But thinking about Megabits, they could just not exist and the world could have been better.
For over 2 years being an advocate to just scrap them immediately.
This was just really tragic to say it wonĀ“t be adjusted. Simply because the formulas (for mercenary cost vs gold yield per district) donĀ“t match up AT ALL.
Forgettable mode for forgettable rewards without anything done to it. It is the 3rd in the terms of most useless modes, after Heist (a huge waste of time) and Invasion (rewards being rather bad still).
Thinking the sameā¦
Honestly it could be after Y39 and I wouldnĀ“t even raise my brow. It reminds me of the hype we had for Yellow and we were just rather disappointed by what happened next (aka no scaling of Codebase, which was the centre of the whole āYellowā rarity).
Fact , These crates are just obstacles of hero rotation system.
@Samm
Now that 5.3 is being delayed, is there a higher chance that new guild perks will finally come?
I still think the chance of guild perks happening is near absolute zero.
Guild Perks for Warā¦ eeeeeeeeeeeeeeeeeeeeeeeeh could not even exist
At least, they didnāt lied.
Could have just skipped that to be honest
What a disappointment
But again, not really surprised
think for a moment, Guild Perks will be in 5.3, but this is 5.2.02-B , and also not that big.
I think TheGrillFather technically confirmed that more Guild Perks wonĀ“t be in 5.3 as they are focusing on Emerald Rarity, but okey.
I havenāt had a chance to update it. Sorry about that, just busy!
Itās been a very busy few months for me. I just havenāt had a chance to get this updated.
So then, any update in near days?