From the mobile battle arena, Brawlstars.
Quote: “No time to explain, Go!”
Position: Middle
Stars:
Role: Damage
Trial team: Yellow
Entrance: Shelly dashes into the battle field.
Victory: Shelly jumps, and holds her shot gun up-right after landing.
Defeat: Shelly stomps and kicks the air.
Basic attack: Shelly shoots at enemies with her shotgun.
Passive: Shelly hits all near by enemies with her basic attack.
White skill: Super Shell: Shelly shoots a high damaging burst of shells dealing X damage to all enemies. The 2 front most enemies have their attack speed reduced by 75% for 12 seconds.
Deals Normal damage.
Green skill: Fast Forward: Shelly dodges a skill or basic attack, dashes to the enemy who tried to damage her and shoots at said enemy, dealing X damage. Shelly then dashes back to the position she was in before using this skill. Whilst dashing, she is untargetable. This can be activated every 10 seconds.
Deals Fantastic damage.
Blue skill: Clay Pigeons: Shelly shoots at the front most enemy, dealing X damage and reducing their armour by Z.
Deals Fantastic damage,
Purple skill: Band-aid: When Shelly falls below 40% of her hp, she heals for X and becomes berserk for 7 seconds. This can be activated every 20 seconds.
Red skill: Enemies damaged by “Clay Pigeons” and “Super Shell” lose X reality, Evasion and the most recent buff they have received. Once Shelly removes 5 buffs with this skill, she gains 4 stacks of hardy.
The buff removal has a chance to fail against enemies above level Y.
+Reality +Skill Power +Basic Damage
Friendship 1: Shelly and Miguel
Disc: Shelly’s basic attacks now slow enemies hit by 5% (+ 5% for every star) for 4 seconds. Enemies hit by this are immune to it for 8 seconds.
+Basic Damage +Armour
Friendship 2: Shelly and Captain Amelia
Disc: The cooldown of “Clay Pigeons” is set to 0. Whenever “Super Shell” is activated,
+Damage to “Clay Pigeons” +Skill Power