Joining the boycott.
May I make another suggestion as well? In addition to not spending diamonds, now is the time to hoard gold and XP. They obviously keep track, and the best way to get them to change it is to show their terrible plan backfired.
Anyway, it’s no longer worth it to power up heroes outside your top ~15 given the cost
You survived countless badge updates, decades of Tia and Quorra meta just to cry after they raised the gold costs and XP requirements by 20k?
Te most funniest part is that there are no whales on this forum and those who give considerable amount of money to PerBlue, would not care about this changes.
By the way, where have you seen a mobile game, fair and balanced for F2P players? I cant remember these
And when you understand this, you get that it’s not devs that should entertain you, its you should find an entertainment in the game you want.
Agreed. We are a top 5 guild on server 7. We are fully boycotting spending any real money and diamonds.
This update is unbelievable and extremely greedy.
Are we not already spending enough real money on your game?
Perblue, you are destroying your own game and I really hope this comes back to bite you.
Updating promotion and team levels is one thing, because if they stayed at like 70 P2, everyone would have maxxed months ago and the game would be terrible.
I don’t agree with the Baymax nerf but I see why they neef those three most over used characters.
Changing skill and XP costs that whales have already done cheaply just furthers the divide, and also is a slap to the face if every player because of their reasoning. It literally affects everyone but F2P and light soenders worse.
The best ftp game ever is Dragalia Lost. you can beat 100% of content with no momey spent, and there is no competition. But it has actual fun game play.
It was so funny to read, thx.
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People were ranting not about badges, but about small amount of time between updates.
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Yeah, being the best tank in the game and giving 20k shields with active was fair, wonder why should they nerf…
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I can assure you, its nothing compared to badge updates. A player with minimal amount of money spent can hardly get all badges on more than 6 orange 1 heroes. 6 out of many. For a month. And then you have to grind for O2 all the next month.
This means you cannot quiet adapt to meta changes if u didnt start building for it previously, your colloseum pool won’t get you higher than plat 1 and you have low variety in arena. The difference between top 1 and top 200 on 1-10 servers is almost more than 1kk.
And then you can that stupid 20k gold increase would make even worse? No, shouldve get used to this. Should’ve get used to the fact half of things done in this game may make no sense in terms of balance.
Why didn’t you?
But still, ill tell you my reasoning.
To make one certain hero competitve, you should spend a month grinding for badges, 2 for chips and less than 6 days of maxing abilities. Now it takes you 1 -2 days more, so bad, yeah.
And yes
there is no competition
You just answered yourself the reason why we cant compare that game to this game.
I boycotted as well and sent out message elsewhere that goes across servers to boycott. Vote with your wallets people.
Anyone else who has Stockholm syndrome about F2P and Gacha type games should check out DL and check its forum. Turns out you can have an ethical f2p model, make money, and listen to what your players tell you all at once. People get excited for events and characters in DL, and it’s a running joke that any minor issue will result in compensation currency and a fix in short order. It’s a much less dismal experience logging in there
Me and my guild are joining the boycott. Daily diamonds expire in 5 days, and I won’t be renewing.
I have confirmed a lot of top ranked guilds are boycotting… this would need to be changed back soon youd think
Continuing the discussion from Update 1.7 Patch Notes:
To reiterate how much of a change this increase in skill cost can be let’s do some math.
Let’s go with one hero and a white skill. The skill starts at lvl 1 and you want to raise it to say lvl 100. The gold cost goes like such: 100, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 5500, 6000, 6500, 7000, 7500, 8000, 8500, 9000, 10k, 10.5k, 11k, 11.5k, 12k, 12.5, 13k, 13.5k, 14k, 14.5k, 15k, 15.5k, 16k, 16.5k, 17k, 17.5k, 18k, 18.5k, 19.5k, 20k. That gets a skill up to 40 and costs a total of. 410,100 gold. Still a good chunk of change and from here on it only gets worse as every level after increases cost by 1k. Now this is until level 85. 41 starts at 21k and 85 would end at 64k. This changes that 410,100 to 2,280,100 gold. Over 5 times at that rate.
Now here is we will differentiate. Because on live servers it keeps that 1k scaling a level. Let’s assume that at 86+ it goes to 1.5k scaling a level instead. Live will continue at 65k ending at 79k. Whereas the possible 1.7 change will start at 65.5k and end at 86.5k. Live would finish out to level one skill on one hero at 3,360,100. Wheras the possible 1.7 would end at 3,420,100. Now 60k doesn’t sound like a lot but if you multiply that by 98 which is every hero times 2 as white and green skills scale the same way would increase the total cost to get all those skills up to 100 by 5,880,000.
That is almost 6m gold players will need just to max out 2 skills. That’s not including blue or purple skills, or enhancement, or badge crafting, or mercenary daily costs for active surge participation, or the daily markets, or the cost of adding stars to heroes. In all honesty it is absurd how much this will hurt players. Even with these supposed hoarders that this is trying to balance, the cost of maintaining heroes just got increased by an exponential amount. I implore you PB, read through the comments and see that backlash this change is bringing about. Please do not have this go onto live servers. It isn’t a smart way to do this. Better yet, play your own game and ask if this type of experience would be one that you enjoy. If it is then kudos to you, however I think you will find a majority of people do not appreciate this direction you are steering the game towards.
So I turned out to be wrong. My idea of changing the 1k scaling to 1.5k was in my mind a worst case scenario. Instead it turns out that the scaling is increased to 3k. So let’s do some more math. Pre 1.7 was a total of 3,360,100. Whereas now 1.7 goes to a total of 3,573,100. A difference of 213,000. Which brings to total upgrade cost of 2 skills to lvl 100 another 20.8M. 14M higher than my worst guess. Again this is only for green and white skills. Adding blue and purple only makes it worse. A 300% increase to the scaling is NOT okay. Especially when new heroes and new level caps are continuing to be introduced. It is my belief that if PB want to save face and not hemorage more players and get more refunds taken out of their account that this change needs to be reverted.
Maybe your point about gold increase and experience would stand if it were at all accurate. This wasn’t a simply 20k increase. This was a 213k increase from 86-100, and that only gets worse with 105 being released on S1, and that is only one skill on one hero. The experience gain is also absurd although I do not know the math on that as gold is the tighter bottleneck. They jacked up the price scaling of skills by 300%. While your point about badges isn’t wrong it is easily offset with double drops in campaigns which are frequently included in contests and offers be it for money or diamonds. Whereas gold is not only used for skills. It is also used for enhancements, hero stars, badge crafting, mercenaries in surge, and the different markets.
Myself and many othet players aren’t necessarily upset by the update but more the supposed reasoning behind them and the fact that this creates a precedent, one that makes it possible to keep jacking up the prices by absurd amounts just to line their own pockets. I don’t think anyone reasonable expects the game to be competitive regardless of whether or not they spend money. I think everyone comes in with knowing that if you pay you will get ahead plain and simple.
Also with the nerfs to heroes, I will say yet again that a better way to go about balancing heroes should not be with nerfs but rather buffs to different counters to strong heroes. For instance with Baymax, buff Dash amd/or his disk with Violet, or buff up Rex and/or his disk with Woody. For Quorra buff counters to her in say Finnick who has an energy drain disk, slows and knockbacks. And so on. This doesn’t punish players for investing in certain characters along with incentivizing a balanced roster and having more choices when building teams. However with the two changes that were passed through now you have players who invested in said nerfed characters and may need to raise other characters which is now more expensive.
Also many whales on the forum have expressed how this update makes no sense and how unfair it is to everyone else and I have seen similar comments in my guild and in my respective VIP chat.
That is the most annoyng part. Sometimes i cant craft an orange1-2 badge cause i am actually out of lower blue bits…
While your point about badges isn’t wrong it is easily offset with double drops in campaigns which are frequently included in contests and offers be it for money or diamonds.
Remember when they allowed double port drops for VIP? Oh, look, theres an incentive to spend money.
I believe they ruined the whole system with this because VIP 4 is extremely easy to get and because those who paid ZERO money at all have no chance in every mobile game, so…
Max port gives us 200 mega exp drinks as well as drinks of any type. It used to be a lot before, and it’s like nothing now, but then…
You know that double EXP boost is also a thing, right? The same as double drops.
This means youre telling me that badges may be fine, because they can be doubled and it’s somehow supposed to be enough for you, but you can do the same with drinks, because most of them you get from raiding.
Also with the nerfs to heroes, I will say yet again that a better way to go about balancing heroes should not be with nerfs but rather buffs to different counters to strong heroes.
I spent a huge amount of time pointing out all the problems in PvP. It didn’t work or it did right after everyone had Quorra and Tia.
You just have to admit they were not supposed to make a competitive game with some huge balanced hero pool. Or maybe they cannot balance it. Just wait half a year till they fix Ursula Flynn interaction and nerf Maleficent’s stun to 3 seconds.
And ha-ha, i liked the part when you stated that this game shouldnt be competitive and devs dont care and then you say “theyd better buff Dash”.
Also many whales on the forum have expressed how this update makes no sense and how unfair it is to everyone else and I have seen similar comments in my guild and in my respective VIP chat.
Maybe because they are not the real ones?
All the list of “whales” on our server (with power about 800k-1300k) have more than 75% of their hero roster maxed and having new heroes leveled up to maximum and upgraded with gold as well.
Or you expect them to be “oh god they want more money than i gave them so i should give up the game and everything i spent on it”?
This was a 213k increase from 86-100, and that only gets worse with 105 being released on S1, and that is only one skill on one hero.
I wanted to say something else about this, but you answered every point you asked me yourself:
I don’t think anyone reasonable expects the game to be competitive regardless of whether or not they spend money. I think everyone comes in with knowing that if you pay you will get ahead plain and simple.
There are 2 much effort spent on counting, analysing if something is good or bad for a game that supports donating. You can close every arguement about mobile game issues with that statement, you know?
@DJHeat what is this game called???
The poster I was replying to mentioned it: Dragalia Lost, it’s a bit different than this game so it’s understandable if people wouldn’t jump ship to it, but it’s pretty fun and Cygames is a great example of a company that can interact positively with its players
Hmmm maybe imma check it out as long as it aint a shooting game. I seem to really really bad at those.
Astello, I’m a whale. I’ve spent thousands. I’m upset and boycotting.
By the way, where have you seen a mobile game, fair and balanced for F2P players? I cant remember these
Very simple way to balance the game would be to arrange war by top 15 combat. Forces combat efficiency instead of just going up and up.
I’m boycotting. I can’t afford to level my current heroes, much less try to level new ones.