State of the Game - August 2020

They never said she wasn’t

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And also make team catch-up deals obtainable after you reach it

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Exactly as @Kira says @Polaris
A free to play player should have the opportunity to get his/her top 15 maxed at least a week before the next cap raise. Right now it’s hardly 4 in any server.

Which suggests Get More Stamina needs at least a 4x buff.

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Numi@ Ah, I said it would be good to at least 15 characters gold wise, but yes badge wise it would be good if it was easier to keep up and even if not 15 character at least closer to 10 as you can technically alternate between months who you focus on :-). The easiest way to ensure that we players can keep up with more characters would be by either reducing badge bit requirements or/and have more options to buy badges for diamonds like as in bundles or the special crates.

But yes, being able to keep up with 15 character both gold and stamina wise would be the best for us players :-). If PerBlue are afraid of losing out on revenue I would say that might not necessarily they need to fear as the quick meta changings with new characters always make sure that players desires new characters.

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Ohh yeah right. This would be great

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They asked for the level cap to slow down and it did they left the game anyway so that’s on them

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Can confirm what @Renleigh said about after the patch. I’m getting less gold than I was before.

What’s up with this @Polaris

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I asked some questions before and some valid ones at that. I think a Q&A specifically designed at the game systems and the state of game is needed. This is without hero requests and refreshes.

A lot of people still seem unhappy with some of the things you’re saying. Level raises and rarity needs more scaling to it when they come. If they don’t, a lot will leave.

I think the xp pots should be increased at least twice to be honest. As for gold issue, I’m currently away on holiday so can’t really say whether its decreased but I did get a bit in endless. Maybe that’s the balance in all of it.

XP, stamina and badges rework is needed more than anything.

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I suggest you hire a more creative team for to help with explanations.
Charging 20 times for the same product doesn’t qualify as trying to avoid the pitfalls of the p2p vs f2p gap. If that is your intention then just offer less product at less cost with quantity restrictions. It’s not complicated.

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Have you combined the instant gold & banked gold when working it out? The battles now reward the base gold instantly, and only the bonus is rewarded at the end. Ie. with the same values, if you were getting 4m before with 2.0 multiplier, now with 100% multiplier you should be getting 2m instantly and 2m at the end

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This is all a bit off topic and I was a gizmo fan as much as anyone, invasion is a chore now - but as far as I’m aware he is still part of the optimal red team :man_shrugging:

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Tokens from the Endless Surge are indeed pathetic. We did more than 17 waves and I still got only 733 tokens with VIP 6. Before the endless the same amount of waves (or even less) and 1005 tokens.
@Polaris THIS JUST DOES NOT MATCH UP! Have devs even looked into the old surge difficulty data?

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Endless surge is nice to have, but it hasn’t been working out as I know. What’s happening to it is that we’re not getting any gold back for hiring mercs. Heroes are being wasted when surge gets harder and it comes to heroes with berserk status like beast and davy jones as they waste our heroes when there’s a lack of control heroes and hard to prevent the status from triggering so we have to use powerful heroes and mercs to deal with the heroes that has or with berserk status, and not to mention that we’re getting less gold and coins in the process. The new surge layout isn’t working out as well since it taking up to 3-4 or more heroes to clear a district and i know there are other ppl wanting to clear the districts to get gold as well.

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Still CW continues to be too hard

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Was the reduction in players a result of the time between level raises or the natural drop off that exists after the holidays and people returning to work/school schedules, and trying to curb their spending following holiday binging?

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Recommend you checking out the post I wrote Hero_MacGuffin as it should give some info on why so many players may have left during the December-January period, so yeah hope it helps you :-).

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I really hope that means you’re finally considering adding characters from Treasure Planet such as Jim Hawkins, John Silver, and Captain Amelia soon. Us fans of the underrated masterpiece have already gotten so tired of waiting for a single character from the movie to be included. If obscure, forgotten, and underrepresented characters like Kida and Basil from equally-obscure, forgotten, and underrepresented movies like Atlantis The Lost Empire and The Great Mouse Detective respectively can be added to the game, why can’t more obscure, forgotten, and underrepresented characters like Jim, Silver, and Amelia from another equally-obscure, forgotten, and underrepresented movie like TP be included as well?

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Me waiting for the tokens to be the same after endless surge.

Getting about 40%-45% less. And we are doing the same if not more than the work we used to.

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Gizmoduck was released 11/20/19, so he’d been out almost 8 months when he got cap-nerfed. While I’ll admit that it was unbalanced to have a hero that could take almost any damage dealer and make a team capable of one-shotting 10k+ bosses, I really don’t like the way the nerf was handled and think there should have been a better way to go about correcting the issue. And if that $20 Gizmoduck deal was one of those that’s offered to everyone on the server, rather than randomly generated and sent out to X% of the server, then that does seem rather shady.

All that said, I just personally think that Gizmoduck is viable for Invasion now. Obviously nowhere near being mind-blowingly awesome like he was pre-nerf, but he does look like he can genuinely be a key component of teams that can clear all the tiers. Whether he’s good enough compared to what he was before is a different conversation, one which, honestly, I’m not terribly interested in.

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I didn’t get as much gold today for sure. I’ll double check it. But I was getting 8M average each surge before it was released to all servers. Now, barely 6.

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