State of the Game Nov 2023

Here is the difference in E3 when I did this:
(Before)


(After)

Immediately reduced the stamina costs by half.
Hence I said it could be done in steps, from one rank at a time - something like war perks being reduced in costs after some time @TheGrillFather
All that is needed is to remove one badge from the crafting trees of 7 specific badges to reduce the costs of “one wave” of badges to just 50%. Since the crafting trees make it so the cost doubles every 5 months, the reduction can be done once every 4-5 months and the overall max stamina cost will be practically the same.

Scratched.

It still reduces the cost by whatever the early badge went down.

EDIT: However, I did manage to reduce the cost from those 2M (or 90k-100k badge bits) to just over 1M by deleting a specific 4th badge in Y20,Y21,Y22 and Y23 badges, while keeping the Y24+ same as before.
Meaning you don’t have to make a large amount of crafting trees changes to keep the economy cool.

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Interesting to see, and hopefully it will focus indeed most on Battle Badge territory. Yellow ranks did cost more and more stamina, but with the latest increase that has become much more bearable.

Always great news!

This is good to hear!

I think the main thing here is that you guys should decide at what moment in the game someone should be able to get a friendship disk for a hero. Is that at orange or should someone be at the server cap?

No surprise that I will be joining server 1 very soon. I do find it interesting that server 25 stays up. I actually expected all of us to go to server 1

This is also an interesting, little weird move. I mostly wonder at what cap the server will start? At the same cap the other servers will be at or start at a lower cap (red? yellow?)

Cause if you start at the same cap, I don’t assume you’ll draw that many new players really.

As someone who has been very interested by collections and stuff, this is very interesting to see. Looking forward to this!

This looked good, but…

If this is the downside, then that is very disappointing. I have loved how I am actually given the incentive to work on new heroes. It was and actually still is a great way for new heroes to enter the stage.

Especially heroes that enter via the Battle Pass would be really sad. You basically ensure that only whales would use a new hero.

Hmm, I have mixed feelings about this. On the one hand, I think it is good for a game like this to get an official page. On the other hand, there already is an excellent discord server lead by @Musketeer-Endgame . So yeah, not sure yet.


Wow quite a long post, that I haven’t done in a while. Fun to react to all these developments though!

Thanks for these! I’ll have them on hand when we hit the ground running in 2024 with badge recipe optimization conversations. It’s true, it is such a large requirement of bits for Emerald badges; as we first sat down to discuss it, it’s definitely not optimized to handle the crafting required today, which is one of the greatest contributors to lag, not just overall numbers skyrocketing.

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That is the opposite of what we want!

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Calm down! The developers are human, so you don’t need to yell at them!

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Ignore him,he’s always like that

They don’t work at perblue

Dear Lord
This post is descending into madness :grimacing:

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They have been suspended so there’s no point in responding to them

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I love this game n hope everything works out, hoping we get more rewards for the codebase/mega virus mode, my team is doing 8 quadrillion damage or however much 8,000,000,000,000,000,000 is, n maybe have a leaderboard without showing the team, i would like to see how every1 else is doing

I don’t think that’s a possible amount of damage you can do in dhbm :grimacing: (If I’m not mistaken)

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I jus got that record yesterday broke my 5 quadrillion by 3, the numbers almost go off the screen, but I figured I’m doing great at it so that’s why I hope if they add a leaderboard it won’t show the team, I like my highscore

I mean the game having to process 100k bits just for one badge is a heavy task.

Since it has problems even just churning 50k raids for 300k/400k/500k/600k/750k stamina.
Which leads me to belief the raid max could as well be 20,000 raids (120k/160k/200k/240k/300k stamina). Don’t think it will reduce that much lag with crafting, but I am not sure how it all works. Seems like doing 3x 20,000 raids as raid max can be quicker than doing 1x 50,000 I guess.

I’m excited about all this but can you PLEASE add ScreenSlaver in that’s all I want.

Oops! :speak_no_evil:

Honestly this seems good,although I’ve never seen a game make the total gear go lower then 6 I’m excited to see how this will play out

I just got deja vu from that comment. :rofl:

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Yes I’m pretty sure your correct

I’m seeing a lot of comments about switching new hero releases from the Prize Wall to the Battle Pass, contests, and special trials will be limiting the usefulness of (or even outright denying) those heroes for F2P players. While I’m sure F2P players will be getting fewer chips during a new hero’s first couple of weeks (how much fewer remains to be seen, of course), I think it’s highly likely we’ll still be able to get enough chips to unlock the hero and their red skill, and possibly equip mods to them if one so desires.

No doubt whales will have an advantage with the new heroes (and honestly, if they’re spending money on the game, they deserve some sort of edge), but I don’t see any reason to assume it’ll be completely tilted in their favor, with F2P players hobbling along using a 1-star, unskilled, unmodded hero. Chip availability for F2P and newer players is definitely something to keep an eye on when the new system rolls out, so we can offer constructive feedback if some players are truly shafted; I just think it’s a bit early to panic.

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Pls do another walle character

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