PB talks a lot about Invasion being a cooperative game mode, but in reality the meta is (and will continue to be) a solo meta where the guild score is 90% the result of a handful of dedicated players, and where those players are actively disadvantaged from helping their guild mates.
The meta right now (and for the foreseeable future) consists of chaining quick fight one shots over and over, as fast as possible, tens of thousands of times over the week. The change to remove the Fire Bonus reminder screen was a huge QoL bonus, but 2 major problems remain.
Only 1 player can attack a bot at a time. This strongly discourages attacking the guild bot because of how much it slows you down. If I take 5s per bot on my own, but tagging slows me down to 30s per bot, then I can only reach a level 10000 bot instead of 60000. The difference is astronomical. We shouldn’t ever be in a situation where we resent our team mates for trying to help.
No guaranteed Fire upgrade for killing guild bot. I can’t see why this is necessary with invasion how it is. Again, this discourages working on the shared team not and incentivises selfishness.
Fortunately, these can be fixed. A bit technical because I want to explain how it could be implemented in the game design:
Allow multiple people to attack the bot at once. Do not track bot HP server side and don’t worry about synchronising bot death. Instead, track bot HP on a per player basis (so each player can deal a max of 100% of the bots starting HP), and on the server side track total damage done to the bot. Once total damage done exceeds bot total HP, flag it as “defeated” and start a grace period (eg 5 minutes) for people to continue to attack the defeated bot for points.
Give a guaranteed Fire upgrade for defeating the guild bot (or maybe any bot at all?)
This would remove 90% of the frustrations with Invasion. No more being unable to attack because of guildies chaining attacks. No more bots being locked out by disconnects. No more deliberately hiding your bot from guild mates. No more insane time pressure to tag before a bot is killed.
Please think about it.