I have had so many instances where I am putting a team together and another player attacks the same team and doesn’t complete it, usually resulting in wasting heroes on a cleanup vs a brand new line. War stops you from doing this, so why can’t Surge? It would be nice to get a notification that the current status of the enemy that you set out to fight has changed from its initial state to avoid piggybacking on another player’s attack unintentionally.
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