That Cripple change... it wasn’t a good move, okay?

So the “Cripple” debuff we can apply to enemies has been split into Armour reduction and Reality reduction instead. This is NOT a helpful change since enemy teams have a tendency to have creeps that are either immune to Normal or Fantastic damage, and in the case of boss battles, BOTH enemy types will show up. The fact that they’re here already forces players to have a team comp that can deal with both types. This already puts a strain on players with shallower hero pools, even at level 60. The solution to this is to simply “have more heroes”, which, whatever, that sounds reasonable for the most part.

Now, another major issue that came with this change is WHY ARE THEY NOT IN THE INVASION SHOP?! If players are expected to utilize this (less useful) debuff on enemies, then where are they? This change, overall, is the most senseless one made to the current Invasion.

The armor reduction would be better if it reduced both armor and reality at the same time, and/or turned immunity into resistance instead to deal with brutes and skeletons easier.

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