This character is created by a person named DXL44, who created a story called “Another World” on the bullet hell game “Project Arrhythmia”
In order to create this skillset, I watched these two videos on the levels Bond is featured in.
Oh cool you also get a song recommendation
To the concept!
Bond
”GUN! GOOD!”
Bond, the ghost assassin, shoots enemies to satisfy his allies, the clients.
INFO
Trial Team: Yellow
Position: Back
Role: Damage
Stars:
ANIMATIONS
Entrance: Bond appears into the battlefield with a white eye. Then, he makes his eye turn red and takes out his guns
Victory: Bond puts away his guns and raises his hands in the air to cackle
K.O.: Bond’s eye turns white and then Bond leaves the battlefield by flying up to the sky
Basic Attack: Bond shoots an enemy with guns, dealing Y damage two times
SKILLS
Bullet Hell
Normal Damage
Bond uses his guns to shoot each enemy once, dealing Y damage and applying 3 stacks of Weakness that last 8 seconds with each shot. Then, Bond takes out a shotgun, blasting all enemies, dealing X damage to every enemy.
Minigun Time
Normal Damage
Bond takes out a minigun, making it shoot the frontmost enemy for 5 seconds. Each shot deals X damage to the enemy.
Grenade Launcher
Normal Damage
Bond takes out a grenade launcher and shoots a couple of grenades, one of them at the frontmost enemy and the other at the furthermost enemy. Each grenade deals X damage and applies 3 stacks of fatigue to enemies in an area.
Fatigue may fail against enemies above level Z.
Classic Pursuit
True Damage
At the beginning of every wave, Bond will apply “Target” to the enemy with the most max HP. Bond will target the Targeted enemy with his basic attacks and skills and deal Z bonus true damage to the enemy. Once the target is KO’ed, Bond will attack enemies regularly.
Locked and Loaded
Normal Damage
The first time Bond reaches 0 HP, he heals himself for X HP and gains 75% attack speed for the rest of the wave. He also deals Z bonus damage with his basic attacks and skills.
Bonus damage may fail against enemies above level Z.
Additional Stat Boosts:
+Z Max HP
+Z Basic Damage
+Z damage per shot from “Bullet Hell”
X = Skill Power; Y = Basic Damage; Z = Level Cap
BATTLE BADGE
Is charged in battle when:
3 stacks of Fatigue are applied to enemies.
When charged:
- Basic Damage: +Z
- Skill Power per Damage Role Hero: +Z
- Invincibility: Bond becomes Invincible for 3 seconds
FRIENDSHIPS
Bond - Demona
Massive Arsenal
Weakness Applies Fatigue
Allies: Merida, Frozone, Goliath
- +Z Basic Damage
- +Z Skill Power per stack of Weakness on Enemies
- Bond’s basic attacks apply 1 stack of Weakness that lasts 3/4/5/6/7 seconds
- Whenever an enemy receives a stack of Weakness, they also receive a stack of Fatigue
Bond - Mr. Big & Koslov
A Worthy Investment
Enemy with “Target” Takes More True Damage
Allies: Wasabi, Russell, Zurg
- +Z Damage per shot from “Minigun Time”
- “Grenade Launcher” decrease the armor of damaged enemies by Z
- If Bond’s Target is KO’d, the mark will instead move to the next enemy with the most Max HP
- Any True Damage done to Bond’s target will be increased by 10%/20%/30%/40%/50%
Hope you liked it!