- “Guard” is a useful option. Suppose there’s a fight happening (ambush after searching for clues or maybe an accomplice or bodyguard). Only one character is initiating that fight and you want the rest of your team to help out. How do you get them close enough? Should I have them go to nearby “points of interest”? No. Touch the map near the fight in an open space. You then have the guard option available to you. Have your team guard near the fight before starting the fight.
Honestly, I’ve seen people in super hard heists who haven’t learned this yet.
Also, to find the best spot possible, get a closer view of the map.
- NEVER use your white skills. That means you need to make sure “auto” is off.
Why? Well, your energy meter is also your speed on the map. There’s nothing worse than when you have a character with an empty meter who needs to travel across the map. Seeing “2m” or even sometimes “3m” for your arrival time is quite disheartening. You need to get there faster! So don’t use your energy meter. Don’t use your white skills. You can still win every fight.
There are exceptions, like when you get stuck fighting the thief when the bodyguards ( in super hard mode) are still around, or when you’re fighting in the hideout.
But whatever you do, don’t steal someone else’s heroes and also destroy their energy meter.
- Super hard and very hard heists are different from easy heists. Guarding gems is a waste of time in super hard and very hard heists.
Yes, it would be nice to get the points for having all the gems protected… but we need your heroes actually doing things.