And if they’re going to keep having contests that involve spending gold, they really need to give us ways to spend gold. I’m sitting on 3.6 B gold (I’m sure it would be more if I wasn’t f2p) but I have no reasonable place to spend it.
Hence I asked for a gold crate “slider” instead of “buy 100”. Sadly, the team does not even consider it
I don’t think Kira said anything about this, since it is not really their “style”, but:
@Kira can you confirm you said this?
They did something around that in patch notes.
The newest one?
Kira had made an incorrect assumption regarding our studio resourcing suggesting that we are focusing more on newer games, but that is not how our resourcing works.
So, the studio grew in numbers?
It will be discussed more in the State of the Game post.
Okey, hopefully we will understand why Disney Heroes has seemingly less content evidenced by players which might be not true
I just hope the Questions for PerBlue will be up again and that all that can be answered will.
The Q and A will be after the State of the Game post.
Can I critically ask something about State of the Game post then if I am interested?
I am not sure if I said I think PerBlue focus more on the newer games than Disney Heroes, but at least if so that’s not what I meant specifically.
What I meant to say is that rather than just Disney Heroes and Portal Knights having 50% each now it is closer to 20% with 5 games, although I do think some of the games are smaller so not exactly the right percentage, but yeah at least less possible dedication time compared to before as that makes sense logically like it can’t be 50% resource wise.
Here are PerBlue’s 5 games by the way, and in case wondering Twisted Towers and Twisted Turrets should be the same game just country variants.
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All that said, I do think PerBlue have increased their staff numbers even if I don’t know how much, I do know they were 60 back in February 2020.
I at least imagine they have gotten some new people, but if it is as much like from 60 to 80 employees or more I don’t know.
So yeah, 30 people were on the main Disney Heroes team before and 30 x 5 would mean 150 employees for the balance again, or at least 100+ employees likely.
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Hope you don’t mind me saying all of this Loutre, but yeah since my previous comment were referenced and kind of misunderstood I thought I clarify :-).
So yeah, I don’t think PerBlue is focusing more on the newer games in comparison to Disney Heroes, just can’t do 50% split between 2 games anymore with 5 games. A different distribution of resources even if still relatively the same capacity on all games I assume.
And yeah, all that said I will be looking forward to the State of the Game post and Q&A ^^.
Imo JUST MY ASSUMPTION
50% is still on Disney Heroes
20% is on Portal Quest (which now has like near-effectively 1 server - two, but soon just one)
30% are split on the other 3 games
Added “I assume”, thank you for the remainder Numi :-).
And for your assumption I see and interesting.
Not sure if I agree, but at least interesting thinking.
Could be the case, but hard to say for sure.
I’m just simply tired of trying to spend gold on skills 29 levels at a time. It’s not fun to log in every hour to bring up skills. Same applies to staying on top of stamina caps.
Also I have 1,000,000 guild contest tokens that I cannot use. And dumping xtra influence on guild crates is useless. All that work for a useless green badge.
You still have skills that you can spend gold on? Lucky!
I’ve maxed out every skill for every character…for their current level at least. Without more xp, I can’t raise more levels so I can’t spend on skills.
All I’ve got are gold crates and guild help to spend on (apart from crafting redundant badges). I mean, I could try to get more red skills, but that requires more stamina and stamina needs to be hoarded for next week’s Fortify the Netwallet.
29 levels (or even fewer, depending on VIP level and guild perks) may have been adequate when there were only 100 to 120 levels for a hero’s skill, but now that we’re at 260 on the older servers, it’s a ridiculous grind to get someone leveled up without using Skill Point Consumables. And since it can take 70 to 90 SPCs to max out one hero’s skills, we can’t do that too often either.
If we’re really going to have to live with a cap on the number of skill levels we can buy at a time, that cap really needs to scale up with new levels being added, just like the stamina cap does. Unless, of course, PerBlue’s intention is that we just keep working on the same set of heroes we’ve already gotten leveled up, and forget about working on any new heroes that get introduced.
Or buy deals with skill point consumables perhaps
During FtN, for example.