This week is Blue team week, and there’s this combo that is just un-beatable: Brute + QoH + Megara.
Ignore the other 2 creeps because they die in 2 seconds anyway.
My Blue heroes that are Invasion-ready are Felix, Olaf, Elsa, Alice, Genie, Woody, Zurg, Mad Hatter. That’s already quite a lot because I know some people only build 5 per color-team.
So there’re 3 ways you can usually deal with Megara:
- Back-reaching damage (Vanellope, or Elastigirl with Vanellope disk)
- Divers (Gaston or Darkwind Duck).
- Woody pulling Meg to front
- Knock all enemies back so that Meg is practically in front.
Of course there’s also an option of having your team aoe damage so strong that Meg dies from it anyway, but let’s not talk about that in Invasion…
#1 doesn’t work because there’s no strong enough back-reaching damage in Blue team
#2 doesn’t work because Blue team has only 1 diver: Jessie. And who plays Jessie anyway…
#3 doesn’t work because Woody’s charms would trigger QoH healing, which makes enemies practically unkillable
#4 doesn’t work because Alice’s knock back is Normal damage, so the Brute creep is immune to that
The only 2 ways out of it, as far as I can see, is use Jessie (who might not even dive as far as Meg, and might still be blocked by QoH) or Rex, whose knockback is Fantastic.
I like the idea of synergy and counter, PerBlue, but using some super-hard-to-counter-combo to force us to use a certain hero is Not cool. Enemies should be counter-able in a variety of ways.
Suggestion: makes it so that once the linked enemy reaches 1HP, all of its taken damage will be transferred to Meg, instead of just 25%. Or at least 50-75% of damage, so that Meg is actually kill-able without standing right next to her.