Trial Events Feedback

Just finished it, without Hatter. Speaking just for myself, I thought the difficulty was about right, maybe slightly too easy. Most stages (especially before stage 12) were almost trivial to clear with 3 stars; some of the later stages took multiple attempts, but none made me want to close the game and put away my tablet in frustration.

[For what it’s worth: I don’t have any heroes truly maxed, and only a few at Y5 or above, but I’ve got a pretty wide selection at level 280 and in the low yellows, so it was mostly a matter of finding the right buffs and skills, and timing my few white skill attempts well (and, in a few cases, good old fashioned luck).]

Finally 3-starred Stage 12 with Bolt, Disgust, Genie, Ariel, Angel.

RNG was heavily involved.

Never, ever do this again. It was torture.

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The difficult Is extremely high with rank R18 enemies for players only have some heroes with R17 without good modifiers, the game give so many purple skill upgrades and armor increase upgrades instead of green skill upgrades and attack speed upgrades, i have 2000 of purple skills upgrades and i cant change these modifiers to the mods i want,

more with pocahontas the initial energy of 1000 is useless because pocahontas only need remove you 50 of energy for break you team after the Hex debuff disappears, and i no have more heroes for play the areas 12 to 16 again, because im stuck in R16 and R17 Ranks by less stamina available and the badge crates give me purple badges and orange badges i no need when i have some heroes with 5 to 10 badges to equip or when more of 1 hero need the same red badge, and all the badges i need cost me every 1 badge 11.000+ of stamina without campaign x2 drop!!! and the badge crates no give these very cost badges, lol

2 Likes

The Hercules event (Olympus Trials) was good but very easy.

This ones (Winter, Olaf and New Year) are over the top exaggerated. I know exclusive things to deliver in this events are the reason of the difficulty but I see them NOT worthy the time and resources to get them this time. I just do what I could and forget about the event at all.

The thing that really bother me is that you even translate this event storyline but now it’s unavailable for the difficulty. And while we have the friendships ones not having the same treatment. But that’s for another post.

I NOT looking forward for more of this events in the future. If you are going this way thanks but not thanks.

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I’m wondering if it might be better to make a new topic for this poll, but I’ll try here first:

How would you like the difficulty of the new trials to be handled?
  • 1: Easy as the Fozzie trials, where anyone can win regardless of who they use
  • 2: Make it so anyone can beat it with some effort, like Easy City Watch without meta teams
  • 3: Give everyone maxed heroes like the Fozzie trials, but keep the difficulty high
  • 4: Give a range of difficulties from very easy to almost impossible, with minor differences in rewards
  • 5: Make it genuinely challenging, even if not everyone can beat it
  • 6: Musketeer-level difficulty

0 voters

FWIW, I’d prefer 4 or 5, though I’d also be happy with 3.

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I have even a better idea. Have every difficulty with the same non-diamond crates rewards (aka badge, cosmetics), give a guaranteed one on last stage 3* (as was in Winter Trials) and otherwise the only difference between the difficulties will be diamond crates.

People won´t complain that whales get an advantage (as diamond crates are pretty trash), no gap involved (everyone gets badge crates) and most get the same cosmetics (unless stage 10 is 3*) :slight_smile:

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You’re not funny, you know? :unamused:


Campaign mode trial events should be completely removed, and keep these events like it was with Raya’s, good rewards, challenging, and fun, with good range of rewards, and enemies are from very low (purple) to maxed heroes on the last stage, so everyone can get… something. It wouldn’t be fair if level 80 player will just leave with same rewards as level 280 player.
Oh, and just increase badge crates to 5 on top stage per win, if you really moved badge crates somewhere else… PB :unamused:

Potentially… trial events could allow to use mercs.

How can you judge what is fair and what is not. The player will get less diamond crates. And that´s it. Whenever you have different amounts of badge crates (which we haven´t seen with Winter Trials, luckily) or different amounts of cosmetic crates (we did see that though) you effectively disadvantage the lower level players… and that´s not even a huge way of progression, you still leave those at dust.

And then how can PB gain new players? Easy - they won´t. And the game dies. But I know you secretly want that Musk so I tolerate your garbage talk :upside_down_face:

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They essentially wouldn’t obtain the same rewards, if the lvl 280 knows how to use that Badge crates well. In that case the 280 could use those crates to get needed high-badges, which the lvl 80 could not obtain.

And what Numi said is very much true. PB should do more effort to make sure lower level players can progress fast enough, so that they join with the high-level players sooner rather than later. If that doesn’t happen, then the amount of high-level players only will decrease further and further, more merges needed and eventually a dead game.

Just as new employee gets promotion instead of someone who works for 10 years.

if anything new players should get more of these as diamond crates are most helpful at the beginning, not badge and cosmetic crates, but all you do is caring about your alts :upside_down_face:

ah yes, someone who plays few days definitely should get same things as someone who plays almost 4 years, no.

trial events won’t resolve this issue :laughing:
it’s all over the place

leaving older players just standing in place and watching new players getting more stuff won’t solve it… and there is barely any new players. wrong aim.

you are just too nice.

When I started I didn’t get 3000 diamonds for just upgrading hero to blue, and now this is a thing.
Same with prize wall which is a huge help towards new players, there is enough stuff for them.

All you want is to get good rewards as easiest as possible, leaving end-game just dead as it’s just all watching the screen with completely 0 synergy and thinking, it’s not entertaining and won’t keep players long.

New players already gets some diamond crates and other stuff just for completing a fight (against purple heroes), something what wasn’t a case years ago, they still are getting more.

says as the merge is approaching… and it´s caring about my main, factually…

ah yes, old players should get much more tiny nifty bonuses than new players (not that the super old players had an advantage of basically getting all cosmetics for old heroes as the system changed…)

It is… something. Which is always more than nothing.

Says a beta player. You have no data to supplement your claim.

Many old players have more than 3 years worth of stuff, which progresses exponentially. So when they embetter contest rewards, they just leave any newcomers at dust? That logic is flawed, because that way the gap is just getting bigger.

The question is not to give newcomers much more resources. It is to make sure they can somewhat keep up with the old dogs in the game. And Lucas said it right too.

Also about this…

Yes, they get so many progress rewards with diamond crates, red skill crates, other stuff. :joy:
It´s just whale mechanisms:
1. I want company, but not too much of a company. (Meant to be at the top)
2. I don´t want my XYZ days in the game go to waste against someone who has ABC days in. (Where ABC is significantly lower count than XYZ.)

But, as you have noticed, all progression systems just want to make sure the “ABC” to get to the top is not changed. The in-game systems and deals do increase. And you know why. For that sole reason mentioned above, nothing else.

1 Like

My apologies; you’d been complaining that all the trials were too easy, so I figured it was a convenient shorthand for “even harder, with enemies over the level cap and fully maxed, etc.”. No insult meant, honest; I don’t agree with that opinion, but I respect it.

Interesting idea; I’d really be in favor of it for any future trials that restrict hero selection (though I’d prefer to do away with that particular restriction altogether, except maybe to forbid 15-25 heroes for a specific trial).

I feel like I should know what this is referring to, but I can’t remember getting anything like this myself…

If the still-in-planning scavenger hunts ever come to the game, and if they have something to do with gaining cosmetics, and if they allow newer players to collect cosmetics that they don’t currently have, then I think that would be the best course of action towards correcting that longstanding disadvantage; otherwise, I do think it would be best to give roughly the same number of cosmetic crates as trial rewards regardless of the difficulty level.

Thank you for all the feedback! I have shared with the team your concerns about the difficulty with team specific trials and how you would like to see more rewards related to the difficulty.

5 Likes

yes… it was too easy, especially the newest one, but…

could campaign mode trial events never happen again, it’s just 10 minute event for some…

normal trial event is designed perfectly, especially Raya’s one… hard and well rewarding.

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I did not notice the supposed “elsewhere” mentioned for the Badge Crates taken away from contests.

Where is it Loutre? Was that it? If so, I call you and the team liars.

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Since the badge booster crate (BBC) nerf starting on December 3rd, we’ve only been able to get 15 BBCs each contest. Five contests = 75 BBCs.
Since June 17th, we’ve been able to get BBCs in contests and since September, we could always get 45 per contest. At that rate, we could have gotten around 190 BBCs (+20 bonus per guild contest if a guild did well. The average player got less; I’m just using what I got).

So in the past month, we’re at -115 compared to the past rate (75 vs. 190). It’s obvious that it didn’t go elsewhere, because we’ve had special trials in the past few months that gave the same as the December trial that gave 42 BBCs).

I don’t think PB will admit it, sort of like how they never posted about the stamina solution, BBCs, coming to contests in June 2021, but clearly PB is pulling back the BBCs. That mixed with double cap raises, there’s no way to keep up. 60 BBCs from contests is powering up 12 heroes during one cap raise. The move to add a consistent 45 BBCs to contests SAVED this game. The removal of the 45 BBCs + double cap raises will ruin this game.

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I have shared your feedback regarding badge booster crates with the team as well. Please keep this thread about the Trial Events.

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Any idea when will be the next trial event @Loutre?

Also, you guys could completely remove campaign trial. Those are horrible with barely any rewards. What the point of event last 14 days when people complete it and can not do it again???

4 Likes

yes, this should be removed and forgotten, these events are useless and frustrating.

In regards to Campaign Trials I think they can be kept and be made better reward wise, like keeping the story aspect and improving the quality in terms of the story aspect to be like what Friendship Mission stories was :-).

Or at least a way off adding story content would be nice, really enjoyed the ones so far, so really appreciate them :-). (I know they haven’t been super intersting, but they have been something new which is nice).

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