Ah I see and glad to hear that the stamina gain should improve over time :-).
Hehe, we will see I suppose, but yeah hope it goes good for you all in server 21-22 :-).
Yeah, we got a 1% increase to start with though, when it was said the other day average person would see a 250% increase. I assume it costs 250x more stamina for a badge on old servers compared to s22 then I guess
I just wish they would have been more honest, s22 you will get an additional 35 stamina a day, instead of saying most will see an average of 250% and 200%, while we saw a 1% and 5%
Yet another slap in the face to these servers, bad enough deals are like they are. But now the stamina doesn’t even increase with the amount you have said in your update post?
This is beyond ridiculous. One of your highest populated server gets left out of a stamina increase. I know its technically an increase but this doesn’t seem thought out.
The increase itself is not even enough to raid one level lol.
Quit putting these servers behind perblue.
There is a limit to what people will deal with.
I honestly hope you are going to revise this.
It scales based on the cap on the server. As the rarity level increases, the amount of stamina generated will go up. As I said in the patch notes, those numbers were general and on average, across all the servers, so some would get more than others.
Lack of stamina is there on all servers though including servers 21 and 22.
You could have went with a note in patch notes that older servers would get a stamina increase. Still not fair in my opinion, but at least its straight forward.
An increase of 1% or 5 stamina does absolutely nothing and serves no purpose. It definitely wont close the gap between F2P and paying players.
In my opinion even 2.5% stamina increase on older servers seems a bit low but i will wait till i see some more numbers.
We do know what other servers will get and how much we will be put behind then as newer servers.
On average means some would be more some would be less but add em all up and you get 2.5x. What we saw was highest was 2.5, so average is likely more like .5x, considering how many more you have on s22 getting that awesome 1% increase.
I don’t really care what it is tbh lol, it could be 10000% increase and wouldn’t make the slightest difference while as a f2p I’m sitting at 30k stamina saved. The regen cap is overflowed very quickly…
Also, shouldn’t s22 scale in comparison with s1, so the amount of stamina increase they saw should be similar to s22 as it pertains to badge cost. Have a hard time believing it costs 250x times more stamina for a badge, more like double, so where they got a 2.5x increase s22 should have got a minimum of 1.25x, 125% would be way better than 1%
I don’t know about you, but I don’t feel like the Stamina increase was high at ALL. The Weekly Quest only increased by a measly 15, and the Stamina Cap was increased by 20 with NO boost to the recharge speed at all.
Am I wrong? If I am please tell me because honestly aside from Angel being a balanced character, I’m pretty disappointed with this update.
What server are you on because on older servers, it was decreased to 1 stamina per 36 seconds for stamina regen.
This is based on my level 191, F2P, VIP 0 account number wise, but should still say something in general for R12 and high leveled players in older servers.
The old monthly amount of stamina was 59792 stamina and had enough stamina for 12348 stamina for 5 characters.
The new monthly amount of stamina is around 153872 stamina which would be about 30774.4 for 5 characters per month or to say per update.
One R12 badges can cost over 14000 and that would be over the old stamina bar for 1 character just by 1 badge, so an increase was definitely needed.
So while our increase isn’t enough to satisfy all the needs it certainly helps and will allow us to more easily keep up somewhat badge wise :-). Being able to more likely keep up with about 2 full R12 badges for each character is better than only being able to keep up with 1 R12 badge for 5 characters each.
Stamina Generation over time increase is whole rip off for those who horad stamima.
And Basically The Profit aka Increement is just nothing.
I hoard stamina , buy from diamonds , my stamina is always over the limit!! How its gonna help me?
Well keep in mind that Angel is a Base 1 Star character
Even so it’s still pretty low.
At least she’s not stupid OP like a certain Chinese princess
I’m on server 22
So here we are server 21 and 22 get no useable adjustment and still are charged $$ 20 times The higher serves for product. You’ve removed any deals that were actually useful for us to reasonably progress. It’s mind boggling how the logic works. The reason why you continue to lose active players everyday is because you’ve given them a product that doesn’t qualify the time and $$ spent.
Just Brilliant
But the basic damage decrease will be stupidly UP. Underpowered.