Update 2.4 Known Issues

And I see a field day with Nick and Ursula (Ha) incoming. :grin:

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Yup. My point exactly. I dont use Ursula though :joy::joy::joy:

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@Polaris I wanna ask, not an issue per se but. Can the devs confirm something I have observed?
Before the update I got Jack Sparrow at 1.08M power (with +110 Purple Skill Levels, giving around 590K Basic Damage on his purple).
After the update I had him at 1.14M, now at 1.15M, at R15 with 2 Badges (that give barely any Skill Power to fuel his Purple Skill) and gives around 670K Basic Damage.

Does the dev team change the calculation of the “Skill_Delta” as in the Bonus Skill Levels on SP mods every update? Or is it the change of the calculation of Mods themselves? Or both?

I’m actually curious about this as well. I had +70 purple levels on Felix which gave about 320K SP before the update but now gives about 420K. It also increased his power by 30K.

might be that the Skill Levels addition is an offspring of the Max Team Level in the server, maybe?

Well, also King Louie was still not activating his death animation when Angel was around, and the game keeps crashing on my IPad mini 2. Also, we’ve had a lot of bug fixes with Megara, so I think it’s time for her hero refresh.

Apparently Mr. Incredible was buffed as well :thinking:

giphy-downsized-large

That explains why I can’t beat Elsa/Miguel

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Even when Maxed Out?! Seriously?!

Why do you say that?

Yes…that’s Mr. Inc for you

A player who regularly uses Mr. Incredible noticed that he was buffed :neutral_face:

EDIT: I think Nick got buffed as well

Nobody was buffed. Not Felix, not Mr. Incredibile, not Sparrow, nobody. Skill level mods just tend to be stronger with each level cap increase. My heroes have more power too, it always happens

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In this case the initial variable got changed… not the bonus :thinking:

Possible. What I know is that my Hiro used to gain 350k SP per stun and now he gains 450k. But the yellow number, scaling on skill level, didn’t change. It’s the mod value that is much bigger. It happens every time

Will it be fixed with update 2.4.10? :pleading_face:

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Yes, those will be fixed in 2.4.10 next week.

Regarding the skill mods, the change in number is due to the level cap increase. Those mods allow skills to go above the hero’s limit, so when your hero is at cap, the increase scales differently than when the hero max is below cap.

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Yay, two good news in one post :slight_smile:

(The power won’t be decreased :wind_face:)

And how about Kristoff’s bugged purple skill?

Not sure I got it right. You say mods “allow skills to go above the hero´s limit” but actually… it kinda does not. Simply because the “+X0 levels” is the same as X times “+10 levels”, which means it´s not exponential and has to be some multiplier of a static number.
Likely the static number is changed with the cap raise?

Yes

So, the numbers are set in our database for each skill level up to the cap, but beyond the cap the mods increase in a linear way, since they don’t have the skill data available (since those levels don’t exist yet). Once those levels are released, the mods adjust, and the mod value increases.

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