Update 3.2 Known Issues

@Loutre I’d like for a level limit to be applied to Shego’s green skill as she’s now working in Yellow invasion and will work in Red too… I DO NOT WANT A DAMAGE LIMIT!!! Just a level limit like her Purple


I feel a lot of us want a level limit and will be very upset probably if it is a damage limit y’all decide to do instead :roll_eyes:

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Shatter in Russell´s kit lets everyone plow through Red Invasion as well (Just needs power ups).
But who am I kidding Mim is like that in Yellow Invasion too (Just need power ups).

Tbh, if the aim of invasion is indeed to try and fight breakers and bots with linearly increasing stats, but exponentially increasing levels, it´s best to have a cap on EVERY EXPONENTIALLY INCREASING STAT. That includes Shatter AND Mim.

And no, I disagree of accusations of “making invasion harder” and “make players leave”. If you do enjoy plowing through tens of thousands bots = which means the Invasion is just about how much time you dedicate to plowing = you might be kind of sick.
It should be more dedicated to be a guild activity and a matter of strategy (as is the rest of the game). There´s no strategy in power upping and plowing through.

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Nacho is misspelled.

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It´s naco.

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Unless they want more people to leave, from already dying game, they had time to test and decide the skillsets for the heroes before their release, they sid it’s 6 months lol, nerfing them just won’t do that… and it’s already two nerfed heroes in one move, Russell and Shego. Will they give resources back, no. And both Shego and Russell are squeezy enough.

They ONLY should put level cap, so blue invasion would have after… 3 years at least some star, as Mim is a star since forever in yelloe invasion, PB was and is aware of it and they made it even easier with her refresh.

So—


Does Ron’s Kim disk missing a bonus?

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It´s not about star :face_with_raised_eyebrow:

As @Polaris said long ago for the team, the Invasion team is not supposed to defeat any level of bots. Mim and Shatter do that. Powerups just make those mechanics plow through ANY LEVEL OF BOTS. Which means they deserve a nerf just like Bo in the super old history or Gizmo in the more recent. Maybe a cap like Demona, Robin etc.

This is the difference:
CAP goes up linearly, like all the other stats.
% based on level of the skill goes up EXPONENTIALLY, which is not to be. You are supposed to fight exponentially leveling bot with linearly raising team, meaning a soft cap on level of a bot will be there. That´s the aim of Invasion.

The % skills make soft cap non-existent = plowing through bots without stopping.

I don’t really understand why there is some dispute over Invasion star. I mean, I don’t care if other earn billions of point. It doesn’t matter to me. Or my whole guild. The ranking rewards are not that good

I don’t think they will make any change on Invasion heroes for a while. Last time they did, the forum got a lot livelier… Not in a good way

And frankly, I’m all about a quick Invasion team. I hate the idea of playing 5 days a week to get all those rewards

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This is not about it at all. It´s principle thing.

The toon sorter is missing from the enhancements screen. You cannot toggle between alphabetical and power ranking anymore?. It is inheriting whatever is last used in your toon lists but you cannot change it. So if are stuck on alphabetical like me, there is no good way to get to top toons unless scroll through all list. Thought before you could sort lists in enhancements.

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What principle? Things too easy to complete? Please, this is the reason they refreshed Invasion scoring in the first place!

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Exactly. They did. So there is no reason for exponential stupidity to be in there. Shatter and Mim perish.

Not everyone has so much time… Mim helps in yellow invasion, Russell in red, and Shego in blue. With the caps they won’t work on other invasions.
These heroes really helps everyone and it should this way.

Putting cap level is enough, however, they need to increase damage done as exchange for being good in all invasions, just as it happen with Gizmo, and such other nerfs like Randall or Jafar.

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We are aware of an issue with her shatter as she appears to be pretty unstoppable in Invasion.

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The team just gonna put a cap like in Russell?

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How about a poll @Musketeer-Endgame in regards to showing PB who wants a level limit and who wants a damage limit? :thinking: I’m personally for the level limit as that will only make her good in blue invasion instead of ruining Shatter as a whole with a damage limit

% skills always have a damage limit, not a cap limit… so should be Mim above all…
Wasabi got % on disk, got cap there (disk don´t raise)
Simba and Nala % on purple, got cap there
Demona % on blue, got cap there

Shatter mechanic and Mim should have damage cap. Period. Mim got even better at one-shotting bots after the redo of refresh than before the refresh. Just unacceptable.

If you nerf % skills of some, nerf them all. Or make them all level-based. No wonky here yes, here no.

Excuse me?

I want both. As they remove Shego’s powerness in invasions, they should increase damage done in her green skill. All she does now is damage, with 0 negation, she will age as Ducky and Tigger.

Stop making life’s of others harder, again, do you want everyone to leave so you will be “best” or what, because for last two years it seems to be your aim.

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At insanity again, I see. No, I call for Justice. Either nerf all % or unnerf nerfed % skills - Wasabi, Demona, Simba and Nala - add a level cap for damage instead of damage cap, others that are affected which I can´t recall of. The three are the most recent.

I’m talking about a damage limit to the amount of damage Shatter does not her “blue SP” Green Skill damage


So not the “red x” for a damage limit I’m talking about the “cyan oval”
Unless you want PB to do what they did to Demona to Shego :thinking:

Shatter mechanic should either have a damage limit or INDEED “take x% of their Max HP as XY Damage” should have a level limit (to be raised with power ups) instead of a damage limit.
Damage limits suck.

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