Yellow Rank and Codebase Feedback!

unfair that is should get your drinks back its crazy

1 Like

you got the math a bit wrong…
A Megabit adds 100 points to enhancement, so you need 27, 36, 45, 54, 63, 72.
XP drinks though… 130, 230, 350, 500, 650 ULTRAS!

oh ok, so the megabit cost isn’t actually very high. Of course that’s the resource that gets refunded when it’s reset :joy:

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they dont give enough red xp in trials as is 8 a go is pathetic!!!

@Polaris this is confusing, can you clarify here?

I thought that charging the Battle Badge would apply all 3 associated buffs/events. This text makes it sound like the first 2 are constantly applied and only the 3rd (ie. enhance/effect buff) gets activated on charge.

That contradicts the display in the hero screen though that has all of them on ‘charge’.

:thinking:

I think I get what it means, but it’s confusingly worded.

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Care to explain how this is not broken @Polaris

It’s a joke battle badges have messed the game up big time

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ive 777 red xps I know the odd player with 55k but majority do not. You offer rubbish amount on trials. Im sorry red xps should be available instead of mega and nitro in diamond crates. I spend money 60th ranked on server in power i still don’t have enough red xps. So how am meant to do any battle badges? @Polaris

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Actually, that might be the Quorra Effect in action. Because the weaker two heroes are weaker, they gain energy more quickly, which can lead to a win if their active is devastating enough. :thinking:

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Come on a Vanellope and a Yax beating a team of Maximus, Cheshire Cat and Ian.

Those battle badges are not even enhanced so Yax wouldn’t even have that 6 seconds of reflect

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vanellope can get perpetually locked up in her white skill animation just performing it over and over, which is probably how this happened. I’ve seen it before BB were introduced.

I’m surprised she didn’t just nuke herself on Ian though :man_shrugging:

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what on earth? So that’s person who can afford battle badges vs ones who can’t?

Van has Dash disk on, and Yax has a team-wide slow at the start of combat. That’s up to +60% damage, plus what Pip said. :stuck_out_tongue:

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stupid thats bonkers. Did your team think this through @Polaris ?

Well I would be pretty annoyed if this team was used in other modes. Obviously it’s broken and needs fixing

Yep, nerf Vanellope and Yax :joy:

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they have screwed it up again

Doesn’t surprise me anymore they can’t get anything right recently.

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Then they wonder why we lose our tempers. Should boycott refuse to spend. They will soon change.

Anyway, in all seriousness, you could probably take them out pretty easily with a team that swaps out hard damage for high defense and/or good disables.

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And even that update has not fixed that red skill chips and upgrading the skill it self is broken, wrong and to much rng.

Also am I the only one that find it interesting that @Polaris has avoided all the concerned post about xp potions cost and the fact we get to little of them for upgrading our heroes level as it is between level increases, very interesting indeed.

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